Whenever I have a block with a ticking component in a structure and the structure generates through world-gen, it crashes the game. This only occured when the new 1.17.30 update released. The crash occurs everytime the structure is generated via world gen. When generated from a structure block, it works fine.
Comments 5
To reproduce steps:
Create a custom block using the ticking component.
Save the custom ticking block in a structure.
Make the structure generate in the world using features, and make the scatter chance high to have it spawn frequently.
Start a new world.
The results of this should either be the game completely crashing, or the world going into a "frozen" state where no new chunks will load, no mobs will move, etc.
To reproduce steps:
Create a custom block using the ticking component.
Save the custom ticking block in a structure.
Make the structure generate in the world using features, and make the scatter chance high to have it spawn frequently.
Start a new world.
Observed Results:
The results of this should either be the game completely crashing, or the world going into a "frozen" state where no new chunks will load, no mobs will move, etc.
Expected Results:
The expected result is for a structure to load an entity into the world.
Resolving temporarily as Awaiting Response. Could you please attach an example pack/world to this ticket?
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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