Create a custom block using the ticking component.
Save the custom ticking block in a structure.
Make the structure generate in the world using features, and make the scatter chance high to have it spawn frequently.
Start a new world.
Observed Results:
The results of this should either be the game completely crashing, or the world going into a "frozen" state where no new chunks will load, no mobs will move, etc.
Expected Results: The expected result is for a structure to load an entity into the world.
To reproduce steps:
Create a custom block using the ticking component.
Save the custom ticking block in a structure.
Make the structure generate in the world using features, and make the scatter chance high to have it spawn frequently.
Start a new world.
Observed Results:
The results of this should either be the game completely crashing, or the world going into a "frozen" state where no new chunks will load, no mobs will move, etc.
Expected Results:
The expected result is for a structure to load an entity into the world.