The in game audio stops after i go to my home screen and reopen minecraft. I need to restart the game to fix it
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Still an issue according to MCPE-150642.

Yes this is still happening.

This is still occurring. Any progress?

Confirmed to be affecting 1.18.31 on iOS.
Changed the confirmation status from Community Consensus
to Confirmed
.

When will this be resolved?

Are there are fixes any yet?

This also happens when you let ur phone go into sleep mode

I found a temporarily solution to fix this. Go back to the home page without closing out the game and re-open it. This should help fix it

Happened upon a temp fix- go back to where it says play, settings and marketplace, click marketplace and minimize it, then click the app from “home” of your device, not the app bar (iPad). Works on iPhone too.

Still affects 1.19.31 on my iPad pro
as a Workaround I usually just force-quit Minecraft every time I start playing
On my iPad you swipe up from the bottom of the screen to show all open apps then swipe up on the Minecraft tile to force quit it. It takes so long to reopen anyway, this doesn’t add much.

Still affects 1.19.31 on my iPad Pro running iOS 15.7. Any time I go back to my Home Screen and then switch back to MC I have to restart MC to get the sound to come back.

Audio stops playing in-game until the app is force-quit and restarted. This happens whenever the Minecraft app leaves the foreground. For example, accidentally tapping an iOS notification and immediately four-finger-swiping back to the game, or accidentally pressing sleep/wake or having the device sleep due to idle time. The game comes back to the foreground without issue, but no more audio will play until the app is force-quit.

Please add 1.19.40 to the affected versions. I just confirmed it.
Start Minecraft, trigger some in-game sound such as tapping on a chest.
Press the iPad sleep/wake button to put the iPad to sleep.
Press the iPad sleep/wake button again and unlock as needed.
Observe that Minecraft resumes as expected.
Trigger the same in-game sound, e.g. by tapping a chest.
Expected outcome: the associated sound is played
Actual outcome: No sound is played, and Minecraft remains silent indefinitely.

I’ve had the same exact issue as well, for the last several small updates. I always have to close Minecraft entirely then reopen the game to get sounds to work again. I’m running IOS 15.7 on an ipad pro. Current Minecraft Version is affected as were prior versions; Minecraft is showing up-to-date on version 1.19.41.

Just testet the workflow as described by @unknown with 1.19.50 on iPadOS 16.1.1 (20B101).
With this environment setting, the sound Problem isn't reproducible. (It was, however, before I updated the OS as well as the app).
Suggested solution for iPad: run all possible updates.

After updating my iPad to iOS 6.1.1, sound works normally.

Lo and behold, after all these years, the latest iPadOS updates have resolved this issue for me too. I reopened this defect before these fixes, and now I feel that it can be closed. Hurrah!

This issue can be resolved
Resolving temporarily as Awaiting Response. Is this still an issue in the latest version (1.18.0)? This ticket will reopen automatically when you reply.