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MCPE-144791

Falling blocks are invisible with RTX/ray tracing enabled

Falling blocks are no longer visible when Ray Tracing is turned on.

Steps to Reproduce:

  1. Enter any world with Ray Tracing activated

  2. Place a falling block (such as sand or gravel) over a drop and observe

  3. Toggle Ray Tracing off

  4. Place a falling block (such as sand or gravel) over a drop and observe

Observed Results:

When the placed block turns into a falling block, it is completely invisible when Ray Tracing is on.

Expected Results:

Falling blocks should retain their full functionality regardless of graphics options, where they should be completely visible with Ray Tracing on as it is when it is off.

 

PBR resource pack used: https://www.mediafire.com/file/ngisqn3mkjn4c44/Defined_PBR_v1.1.5.mcpack/file

Linked issues

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Comments 4

I have found that this bug enables players to create an X-Ray, allowing them to see under chunks when their head is inside a block that has fallen onto them.

I have the same issue too, and it's happened regardless of the system I am on and regardless of how much I've reinstalled the game. It also persists regardless of which RTX pack you use. I have a feeling that it's a problem that everyone has that few people noticed.

I learned this too, and it's quite annoying. I hope this gets fixed soon, but RTX bugs tend to be ignored.

MADLAD

(Unassigned)

296926

Confirmed

Windows

Windows 10 Pro Build 19043

RTX, raytracing

1.19.0.31 Preview, 1.19.0.30 Beta, 1.18.20.21 Beta, 1.18.10.26 Beta, 1.18.0.21 Beta, ..., 1.19.10, 1.19.21 Hotfix, 1.19.30, 1.21.1 Hotfix, 1.21.51 Hotfix

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