When trying to use particles on attachments the locators shoots from the players neck and does not attach to the locator setup in the animation.
Please fix this.
Attachments
Comments 4
As you can see in the video instead of the particles shooting from the dragon's mouth flying across the player body which is setup as an attachable. The dragon overhead flying is a full entity riding the player with a similar bone layout and setup and works fine. But the attachable dragon riding on the shoulder of the player then starting their animation loop doesn't, Instead the attachable dragon shoots the particle from the player mounting bone (I assume as it looks like it's coming from the shoulder/upper_arm instead of the locator.
This should instead be shooting from the mouth of the attachable dragon. NOT the players mounting point. Please pass the attachable locators to the attachable RP logic so this works correctly.
I've included a screen cap showing this working correctly in blockbench as well.
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However, this issue has been temporarily closed as Awaiting Response.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Needs more information. Please include a resource pack that can be used to reproduce this, a video, and description of expected/actual behavior