mojira.dev
MCPE-14736

libEGL cache file failed CRC check

First, my tablet is a Lenovo A10, your list only guess to A8.

This error causes the game to crash, it appears be linked to mobs and trees. The full line in logcat is:

8922 8943 E libEGL: cache file failed CRC check

Everything is up to date, and this error was happening in previous versions as well.

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Comments 29

Please add the steps to reproduce the issue if possible.

Please add the steps to reproduce the issue if possible.

There are no steps as there is a lot that happens in the game which cannot be seen by the player (me) and no apparent pattern seems to be present. The issue is during updates to chunks, the trigger is unknown and virtually unknowable.

However, the common effects may enlighten the devs:

1. Mob locations when reloading the game after the crash seem bound by the distance to the player in nearby chunks. Meaning they appear to move about the same distance and direction of the player.

2. Often large changes to a build are lost, as if nothing was changed including changes to the original terrain, and the resources used are gone forever. This often shows obvious chunk boundaries of effect.

3. Plant growth seems unredacted by this. Trees, wheat, etc. seem too grow as expected of this glitch occurs. Though trees that were chopped do return to fully grown, sometimes with disastrous results if being chopped at the time of the crash.

4. The players location is unaffected by the crash, you start at the exact location you were when the crash occurs.

5. I've closed all unnecessary apps, but the bug persists, my tablet is shown as "Lenovo TAB 2 A10-70F" It uses a Dolby sound system, standard Android OS, kernel 3.10.61, SDK version 5.0.1

There are no steps as there is a lot that happens in the game which cannot be seen by the player (me) and no apparent pattern seems to be present. The issue is during updates to chunks, the trigger is unknown and virtually unknowable.

However, the common effects may enlighten the devs:

1. Mob locations when reloading the game after the crash seem bound by the distance to the player in nearby chunks. Meaning they appear to move about the same distance and direction of the player.

2. Often large changes to a build are lost, as if nothing was changed including changes to the original terrain, and the resources used are gone forever. This often shows obvious chunk boundaries of effect.

3. Plant growth seems unredacted by this. Trees, wheat, etc. seem too grow as expected of this glitch occurs. Though trees that were chopped do return to fully grown, sometimes with disastrous results if being chopped at the time of the crash.

4. The players location is unaffected by the crash, you start at the exact location you were when the crash occurs.

5. I've closed all unnecessary apps, but the bug persists, my tablet is shown as "Lenovo TAB 2 A10-70F" It uses a Dolby sound system, standard Android OS, kernel 3.10.61, SDK version 5.0.1

19 more comments

Other than the difference in devices and versions, it appears to be a duplicate, though mine does state a logcat error that others may not know how to check for.

Please respond and add the current version if you can reproduce this issue.

Please respond and add the current version if you can reproduce this issue.

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

This ticket has been resolved as 'Cannot Reproduce' as it has not been updated recently (1 year+)

Kristina Herrboldt

(Unassigned)

Unconfirmed

Tablet - Android - Lenovo A8

Android 5.0.1

0.15.0 Beta build 1, 0.15.0, 0.15.1 Beta 1

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