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MCPE-149945

Mobs no longer spawn from spawner if the monster spawner gets waterlogged

Yesterday when I was making an xp farm in a dungeon, I accidentally waterlogged the spawner and the mobs no longer spawn, even after removing the water. The spinning mob in the spawner is also gone

Step to reproduce:

  1. Place a spawner and put a mob to spawn in spawner

  2. Check if the mob spawns

  3. If it does, then waterlog it and remove the water

Expected results:

The mobs will still spawn

Observed results:

The mobs will no longer spawn

Comments 5

I’m having a similar issue. Skeleton spawner was working, but now no longer spawns in total darkness. There is no spinning animation either. 

I did not waterlog but did place blocks above and below. There was once a torch on the spawner as well. 

This is in 18.2, on Realms. 

edit to add: visited the spawner today and it’s now working. I made no changes. 

Tested in Beta 1.18.10.26 once water is removed spawner functions as intended.

Can you upload a video showing the exact repro steps and the result?

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Manjunath

(Unassigned)

Plausible

Windows

Windows 11 21H2

monster_spawner, waterlogged

1.18.0

Retrieved