Summary:
In 1.18.0 and after, Drowned seems to spawn in condition [sky-light<=7 && block-light<=7].
Since 1.18.0, I understand as that Hostile mobs spawn in [sky-light<=7 && block-light=0].
Hostile mobs spawn only in areas where the light level is equal to 0. (This change affects only block-light and not sky-light.)
Surface mobs spawn only in areas where non block-light, as expected.
And in Java Edition, Drowned spawns in non block-light, too.
Step to reproduce:
Set time to daytime. (sky-light = 15)
Prepare water 4 blocks in depth. (sky-light level of bottom of water = 15-2-2-2-2 = 7)
Fill bottom of water with glow-lichen. (block-light level = 7)
Observed results:
Drowned spawns on bottom of water.
Expected results:
Drowned doesn't spawn. (because there are no blocks to fulfill the condition)
Linked issues
is duplicated by 1
Attachments
Comments 7
Thank you for your report!
Does the issue occur on a specific biome/weather? Also, it would be very helpful if you would be able to attach a video showing the issue.
This ticket will automatically reopen when you reply.
Here are two videos of this occuring in clear weather over a random ocean in a new world with a random seed:
[media][media]
This does not appear to be related to MCPE-112028.
The conditions tested in this video were midnight, clear weather, River biome.
I also tested in other condition such as thunder, day, noon, Ocean biome, all with the same results.
[media]
That is an intentional feature.