mojira.dev
MCPE-150148

Drowned spawns in block-light

Summary:

In 1.18.0 and after, Drowned seems to spawn in condition [sky-light<=7 && block-light<=7].

Since 1.18.0, I understand as that Hostile mobs spawn in [sky-light<=7 && block-light=0].

  • Hostile mobs spawn only in areas where the light level is equal to 0. (This change affects only block-light and not sky-light.)

Surface mobs spawn only in areas where non block-light, as expected.

And in Java Edition, Drowned spawns in non block-light, too.

Step to reproduce:

  1. Set time to daytime. (sky-light = 15)

  2. Prepare water 4 blocks in depth. (sky-light level of bottom of water = 15-2-2-2-2 = 7)

  3. Fill bottom of water with glow-lichen. (block-light level = 7)

Observed results:

Drowned spawns on bottom of water.

Expected results:

Drowned doesn't spawn. (because there are no blocks to fulfill the condition)

Linked issues

Attachments

Comments 7

That is an intentional feature.

@Oliver Morris
What's your grounds for saying so?

Thank you for your report!

Does the issue occur on a specific biome/weather? Also, it would be very helpful if you would be able to attach a video showing the issue.

This ticket will automatically reopen when you reply.

Here are two videos of this occuring in clear weather over a random ocean in a new world with a random seed:

[media][media]

This does not appear to be related to MCPE-112028.

The conditions tested in this video were midnight, clear weather, River biome.

I also tested in other condition such as thunder, day, noon, Ocean biome, all with the same results.

[media]

@Tanuki Bakero
I retract my statement

beta (preview) v1.18.30.21

It seems this issue is no longer reproduced.

Satoru Nakajima

(Unassigned)

685279

Confirmed

Multiple

vanilla-parity

1.18.0, 1.18.1 Hotfix, 1.18.2 Hotfix

1.18.20.23 Beta, 1.18.30

Retrieved