With MCPE-56031 being updated in 1.18.20.30, MCPE-34333 is still noticeable. 34333 was flagged as invalid because the hunger/regen system was not setup. It seems inconsistent to fix 56031 without also fixing 34333.
Steps to reproduce: Open a creative test world, and give yourself a stack of golden carrots and 2 splash potions of poison II. Switch to survival. Douse yourself with both splash potions of poison until at half a heart and you have 1 1/2 shanks of hunger to consume, then consume the golden carrots. When available, consume a second as soon as you are able to. In Java 1.18.1 this will only take 27 seconds to regen to full health, while on 1.18.20.30 it will take well over 90 seconds, despite being able to run and jump with Java 1.18.1 hunger. As such if you are in combat with enemies in caves and have to run and jump away from them while under danger, your hunger dips very quickly because most of the "saturation" goes away due to repairing the damage over the long 90 second duration.
Thank you for your report!
However, this issue is Invalid.
You reported a parity issue. We are only tracking parity issues that meet the following criteria on this bug tracker:
The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version
The feature behaves differently in one edition than in the other
The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before
Any parity issue that does not meet these criteria will not be tracked on the bug tracker and should instead be reported on the Feedback website.
The changes to Bedrock’s hunger mechanics in 1.18.20.25 beta were fixes to the existing mechanics, not a parity change to implement the system that Java has. The present Java behavior was introduced in Java Edition 1.11 according to MCPE-56031.
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