mojira.dev
MCPE-152957

Large regeneration effect (50+) completely removes damage

Summary:
When a player has a very large regeneration effect, he will not take damage (there will be no sound of damage, no reddening of the skin, no screen tilt, no knockback). Sometimes only 1 time can take damage. It doesn't match previous versions (for example 1.18.12) as well as java versions.

Steps to reproduce:

  1. Write a command: /effect @s regeneration 1000000 50 true

  2. Try to take damage in any way (except fall damage) several times.

Observed results:
The player will not take damage (possibly only 1 time).

Expected results:
The player will take damage (although the hearts will be restored immediately).

Video:
1.18.30

[media]

1.18.12

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Attachments

Comments 3

At that level you’re probably recovering more health than any possible vanilla damage amount in the same tick you would take the damage, so I would not expect damage to register. I’m not sure why you think this is a bug.

@unknown: Vanilla parity, as well as inconsistency with previous versions. I noticed this easily when testing my other reports, as sometimes you need to check the sound of damage, knockback, etc.

[Mod] EVGENSYPERPRO

(Unassigned)

736488

Confirmed

Windows

vanilla-parity

1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.30.23 Preview, 1.18.30.22 Beta, 1.18.30.21 Preview, 1.18.30.20 Beta

1.18.30.29 Preview, 1.18.30.28 Beta

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