Hello
I experience several glitches on the latest versions of MCPE on the nVidia Shield Portable.
I have the latest updates - MCPE as well as Firmware of the device.
The sky and clouds gets cut at a fixed distance and behind that distance the sky is just white down to the horizon.
This issue only happens when I have set fancy sky to on. If I deactivate the sky I can't see clouds and the error isn't there too.
BUG IS STILL THERE IN BETTER TOGETHER UPDATE 😞
Kind regards
Andreas
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Comments 25
Attached two screenshots with "beautiful sky" set to "ON".
As you can see, there's a white area in the sky which stays at the same height and position - also when in creative mode and flying high above.
When switching "beautiful sky" to "OFF", the sky is just blue.
I think it has something to do with the clouds layer.
Version 0.15.4 still has the issue. No difference to the Screens I have posted before 😞
nVidia Shield Portable
Official Android 5.1
Rooted
Attached a short video of how it looks like on the device itself... perhaps it helps finding the bug
Thanks for the response!!!
It seems to occur on any nVidia Tegra 4 device, like the Shield Portable or the TegraNote7 tablet. Please tell me if I can help...
Attached my device report...
Report generated and shared with System Info Droid. Download the Android App at Google Play Store.
SUMMARY
Device: NVIDIA SHIELD
Android: 5.1
Processor: Roth
CPU Max Frequency: 1912 Mhz
CPU Cores: 4
System RAM: 1.84 GB
GPU: NVIDIA Corporation NVIDIA AP
Audio Chipset: P2450
Internal Storage: 12.72 GB (1.27 GB Free)
Display Size: 1280x720 (4.98")
Screen Density: 294 ppi (320 dpi)
SYSTEM
Model: SHIELD
Manufacturer: NVIDIA
Android: 5.1
API Level: 22
Kernel: 3.4.10-gf6c5d7b(01.00.32208_722.2550)
Compilation: LMY47N.01.00.32208.0110
Google Apis: Inactive
Uptime: 00:00:06:03
PROCESSOR
Processor: Roth
Instruction Sets: armeabi-v7a, armeabi
CPU Max Frequency: 1912 Mhz
CPU Cores: 4
Core 1 816 Mhz
Core 2 816 Mhz
Core 3 standby
Core 4 standby
GRAPHICS PROCESSING UNIT
General Info:
Model: NVIDIA AP
Vendor: NVIDIA Corporation
OpenGL Version: OpenGL ES 2.0
Advanced Info:
Viewport Size: 4096 x 4096
Renderbuffer Size: 4096 x 4096
Cubemap Size: 4096 x 4096
Texture Size: 4096 x 4096
Texture Units: 4096
Vertex Textures: 4096
Combined Textures: 4096
Vertex Attributes: 4096
Vertex Uniforms: 4096
Varying Vectors: 4096
Fragment Uniform Vectors: 4096
Extensions:GL_EXT_bgra
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_format_BGRA8888
GL_EXT_unpack_subimage
GL_EXT_debug_marker
GL_EXT_debug_label
GL_NV_texture_npot_2D_mipmap
GL_OES_byte_coordinates
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_draw_texture
GL_OES_extended_matrix_palette
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_sync
GL_OES_fbo_render_mipmap
GL_OES_fixed_point
GL_OES_framebuffer_object
GL_OES_matrix_get
GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_query_matrix
GL_OES_read_format
GL_OES_rgb8_rgba8
GL_OES_single_precision
GL_OES_stencil8
GL_OES_texture_cube_map
GL_OES_vertex_half_float
NETWORK
Wifi Network:
Status: Connected
SSID: WirelessLAN
BSSID: a0:63:91:27:f7:62
IP v4: 172.16.0.13
IP v6: FE80::B0EE:45FF:FE58:37AD
MAC: b0:ee:45:58:37:ad
Frequency: 2442MHz
Link Speed: 24Mbps
RSSI: -56dBm
RSSI Level: 3 of 5
Mobile Network:
Status: Disconnected
AUDIO CHIP
Audio Chipset: P2450
Supported Audio Codecs: AAC LC, HE-AACv, AAC ELD, AMR-NB, AMR-WB, FLAC, MP3, MIDI, Vorbis, PCM/WAVE
Audio Modes: Mono, Stereo, 5.0, 5.1, Extra
Radio Chip: Not Available
MEMORY
System Memory:
Total System RAM: 1.84 GB
Free System RAM: 1.01 GB
Java VM Max Memory: 96 MB
Storage Space:
Internal Storage: 12.72 GB (1.27 GB Free)
DISPLAY
Resolution: 1280x720
Refresh Rate: 60 Hz
Screen Size: 4.98" (12.64 cm)
Pixels Density: 294 ppi
Dots Density: 320 dpi
CAMERA
TEMPERATURE
System Temp: No sensors available
Battery Temp: 0 ºC (32 ºF)
BATTERY
Battery Level: 57 %
Battery Status: Discharging
Charge Source: No Source
Health: Good
Voltage: 3 mV
Capacity: 6750 mah
Technology:
SENSORS
MPL rotation vector
Vendor: Invensense
Power Consumption: 0.5 mA
Max Range: 10240.0
Resolution: 1.0
MPL linear accel
Vendor: Invensense
Power Consumption: 0.5 mA
Max Range: 10240.0
Resolution: 1.0
MPL gravity
Vendor: Invensense
Power Consumption: 0.5 mA
Max Range: 10240.0
Resolution: 1.0
MPL Gyro
Vendor: Invensense
Power Consumption: 0.5 mA
Max Range: 10240.0
Resolution: 1.0
MPL accel
Vendor: Invensense
Power Consumption: 0.5 mA
Max Range: 10240.0
Resolution: 1.0
MPL Orientation
Vendor: Invensense
Power Consumption: 9.7 mA
Max Range: 360.0
Resolution: 1.0
It seems I've found a workaround for this bug.
1. The Android device must be rooted.
2. You have to install GLTools from the PlayStore.
3. You have to only select "Use non-linear depth buffer".
4. Horizon is OK again.
Perhaps your programmers can fix this directly in MCPE.
Attached a few screenshots to view the results...
The existing bug, where the horizon is a solid color and no gradient/fog.
[media]
The fixed rendering with activated GLTools.
[media]
And here the only GLTools selection I've made...
[media]
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version?
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Cleaning up old tickets: This ticket has not received a response recently so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Could you please add a screenshot of the issue?