Most of the music does not play at a matching volume in game, even the same tracks play with different volume based on the biome. Due to this, players need to adjust the volume inconveniently for each situation, this issue affects other dimensions too.
Steps to reproduce: (edited from MCPE-158157)
Locate biomes with different music like a plains, desert, swamp and mountain.
Let music cycle between different tracks without adjusting volume.
Expected behavior:
All music tracks are similarly mixed for volume, barring the normal dynamic range of the track.
Observed behavior:
Different tracks play at very different volumes.
Alternate steps:
Open
C:\Program Files\WindowsApps\Microsoft.MinecraftUWP_1.19.202.0_x64_8wekyb3d8bbwe\data\resource_packs\vanilla{}(1.18.0, 1.19.0, 1.20.0, 1.20.30, 1.21.0)\sounds\sound_definitions.jsonSearch the file for "music" to find the "music.game..." sections.
Observe the "volume" settings for the music tracks.
A simple way to fix this is by changing the volume of every music sound event on the json file (music.game...) to better match java edition, from what i know (correct me if i am wrong), only in a few specific cases the volume is set in java edition, making all tracks sound relatively the same in game.
Based on the json files, this is the difference of the volume on java and bedrock, i assume that what do not include a number is set at it loudest, for some of the tracks this is probably intended, the names are from bedrock edition, java changed all of the names recently.
Name | Bedrock Vol | Java Vol |
---|---|---|
calm1 | 0.2 |
|
calm2 | 0.2 |
|
calm3 | 0.2 |
|
hal1 | 0.1 |
|
hal2 | 0.2 |
|
hal3 | 0.1 |
|
hal4 | 0.2 |
|
nuance1 | 0.3 |
|
nuance2 | 0.3 |
|
piano1 | 0.2 |
|
piano2 | 0.2 |
|
piano3 | 0.2 |
|
menu1 | 0.3 |
|
menu2 | 0.3 |
|
menu3 | 0.3 |
|
menu4 | 0.3 |
|
aerie |
| 0.4 |
firebugs |
| 0.4 |
labyrinthine |
| 0.4 |
creative1 | 0.1 |
|
creative2 | 0.1 |
|
creative3 | 0.1 |
|
creative4 | 0.1 |
|
creative5 | 0.1 |
|
creative6 | 0.1 |
|
nether1 | 0.15 |
|
nether2 | 0.15 |
|
nether3 | 0.15 |
|
nether4 | 0.15 |
|
end | 0.2 |
|
boss | 0.3 |
|
credits | 0.1 |
|
axolotl | 0.2 | 0.4 |
dragon_fish | 0.2 | 0.4 |
shunji | 0.2 | 0.4 |
The sound events on the sound_definitions.json affected by this are:
music.menu
music.game
music.game.creative
music.game.water
music.game.nether
music.game.end
music.game.endboss
music.game.credits
music.game_and_wild_equal_chance
music.game_and_wild_favor_game
music.game.swamp_music
In other sound events not mentioned above, these same tracks all have the same volume as java edition.
The difference between java and bedrock values on the sound.definitions.json can be seen on this minecraft wiki page: https://minecraft.wiki/w/Sounds.json
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Ideally, they would have advanced audio settings to adjust the volume level of each song in the game. I would even settle for the app reading an undocumented .json config file that would allow the user to adjust each song's individual volume as a quick fix to the issue. It is a nuisance that the song volume levels are not normalized with one another. For what it's worth, I feel the situation is no better on MC Java.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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Thank you I was hoping I wasn't the only one who had noticed this, and/or was bothered by it! Please normalize the audio so that one volume setting can be used consistently across all tracks. Otherwise been having a blast with the update. Thanks!

The new wild music is obnoxiously loud. It drowns out all other game sounds and leads me to turn my system volume down, which makes other sounds even harder to hear.

I've also opted to lower my in-game music volume down very low because I decided to settle in a swamp where the new wild update music mostly plays. Its just too loud to hear anything else even when set to 50% volume!

This isn't fixed in the latest update today, which is really ridiculous.

Affects Preview 1.19.50.21.

The issue is still present in Preview 1.19.60.22.
Of note, the issue of inconsistent music volume was recently noticed fixed for the Java edition of the game, so the bug is now also a parity concern.

I can still confirm this in 1.19.50

I confirm at 1.20, I wonder when it will be fixed. This problem I remember was in the previous updates but at a very low volume

The bug is still present in Preview 1.20.50.24.
The audio balancing issues seem to extend to other sound effects, in addition to music. Namely, the sound for walking on grass blocks is much quieter than other materials.

This bug is still present in preview 1.20.60.20.

The bug still affects the most current version, Preview 1.21.0.26. This issue of all tracks not having consistent volume will likely also carry over to the new tracks introduced in 1.21, though I don’t have access to the program files to verify any such inconsistencies.

Based on the json files, this is the difference of the volume on java and bedrock, i assume that what do not include a number is set at it loudest, for some of the tracks this is probably intended.
Name | Bedrock Vol | Java Vol |
---|---|---|
calm1 | 0.2 |
|
calm2 | 0.2 |
|
calm3 | 0.2 |
|
hal1 | 0.1 |
|
hal2 | 0.2 |
|
hal3 | 0.1 |
|
hal4 | 0.2 |
|
nuance1 | 0.3 |
|
nuance2 | 0.3 |
|
piano1 | 0.2 |
|
piano2 | 0.2 |
|
piano3 | 0.2 |
|
menu1 | 0.3 |
|
menu2 | 0.3 |
|
menu3 | 0.3 |
|
menu4 | 0.3 |
|
aerie |
| 0.4 |
firebugs |
| 0.4 |
labyrinthine |
| 0.4 |
creative1 | 0.1 |
|
creative2 | 0.1 |
|
creative3 | 0.1 |
|
creative4 | 0.1 |
|
creative5 | 0.1 |
|
creative6 | 0.1 |
|
nether1 | 0.15 |
|
nether2 | 0.15 |
|
nether3 | 0.15 |
|
nether4 | 0.15 |
|
end | 0.2 |
|
boss | 0.3 |
|
credits | 0.1 |
|
axolotl | 0.2 | 0.4 |
dragon_fish | 0.2 | 0.4 |
shunji | 0.2 | 0.4 |
The sound events on the sound_definitions.json affected by this are:
music.menu
music.game
music.game.creative
music.game.water
music.game.nether
music.game.end
music.game.endboss
music.game.credits
music.game_and_wild_equal_chance
music.game_and_wild_favor_game
music.game.swamp_music
In other sound events not mentioned above, these same tracks all have the same volume as java edition.

Since ogg-free mcpacks are being posted, here's a version for 1.21 I've been working on for the better part of a year. This version is different from parity in that I adjusted the volume of many of the tracks. Many of the classic tracks (especially the End music) use a volume level which is too low. Some of the modern tracks were still too loud, even with the Java Edition volume levels. I turned down the volume on Ancestry and Deeper in the Deep Dark since they often were drowning out the sounds of shriekers unless the master music volume was set low, for example.
This mcpack has a minimum engine version of 1.21.0, so it won't work on 1.20. Import it into Preview (or 1.21 when it's released in a few weeks) go to Global Resources and add it there. These instructions are for Bedrock on Windows; I don't know if it is possible to use on console and mobile.
[media]

Updated my 1.21
[media]with a few tweaks. Some of the music I had lowered the volume on seemed too low compared to the music from 1.21. (E.g., Ancestry is now 10% louder than the previous version of the mcpack.)

This is still true.
The new musics are way too loud compared to the old C418's music, it becomes annoying.
The music is also played to often in my opinion, it should be more quiet.

Updated
[media]to include "Echo in the Wind" in the lush caves, which was recently added in the 1.21.20-21 Preview. If you install this add-on in 1.21.1, it will also fix the missing music in the lush caves.

The original Music Discs are also way too quiet, and sometimes can't even be heard. Mall, for example, is so quiet even with the volume slider turned up to 100 that it's barely even noticeable when it first starts.
Added videos for the music discs.

For detail with Music Discs—all 19 discs are played at 0.5 volume on Bedrock, up through Precipice. Java Edition plays all 19 discs at 1.0 volume.

This bug is still present in the current preview, 1.21.40.25

Affects 1.21.50.20

Affects current Preview, 1.21.50.24

Affects current Preview, 1.21.50.25

Affects version 1.21.50.26.

Confirmed in 1.21.44

Affects the most recent Preview, 1.21.60.21.

Affects Preview 1.21.60.23.

This bug is still present in preview 1.21.80.25.
In addition to the songs listed in previous comments and the original bug report, new tracks added to Bedrock Edition since are also affected by this bug.
This bug makes it so that the player has to re-adjust their Music volume slider in their settings on a per-track basis in order to hear some songs, or to not have the overall game-sound overwhelmed by others.
This is a parity issue, as songs seem more volume consistent on Java Edition.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
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