The new background music tracks added in 1.19 are mixed to be much louder than other, older songs in the game. The volume discrepancy is so vast that other sound effects can barely be heard over the new tracks (such as mobs or blocks breaking). If the player manually adjusts the music slider via sound settings, legacy/older somgs become comparatively too quiet to hear.
To Replicate:
Locate a biome that contains both new and old tracks (a swamp biome is where the issue occurs most frequently during my gameplay).
Let music cycle between Wild Update tracks and older songs without adjusting volume.
Expected behavior should be that all songs are similarly mixed for volume, barring the normal dynamic range of the track.
Related issues
Comments


Is it possible that both bugs are concurrent? The game can’t be working as intended if the audio slider for sound and music are both at the same level (Like 95/100), but the latter makes the former absolutely inaudible.

Resolving as a duplicate of MCPE-155444 since that ticket already has several votes.
The problem is not about the Wild Update music being louder at all. It's about the older musics being very quiet instead. MCPE-38535