Quality is still terrible in 1.21.0 and 1.21.10.23 preview
Affects Preview 1.21.10.21 and 1.20.81
I had this issue and managed to solve it in my own texture pack by updating the hud_screen.json file entirely.
Confirmed for 1.21.0.23 preview
Affects 1.20.80
This issue does not happen anymore as of newest versions and previews
Confirming
In 1.20.30 the fix also didn't worked. Kinda sad
Even though they aren't able to use them, other mobs like Zombies and regular skeletons are able to pick them.
Preview 1.20.20.20 and the curso indeed still moves based on the pixel of the screen.
Yes, it is about the breathing, not the view bobbing. Breathing is the animation that plays in the items when you are not moving at all.
Relates to MCPE-156469...?
This is because the issue still happens if another cubemap is used above the default panorama.
In preview 1.20.0.23, the cubemap has been changed to the Trails & Tales one, the problem is, the preview panorama (the one with the savanna village) is prioritized instead, still triggering this issue
Java report can also be found here: MC-26678
This issue seems to no longer occur anymore after 1.20.0.20 preview, so i'm removing it from the affected versions list.
John's workaround successfully fixes this issue.
Actually, i don't think this issue affects any other biomes; Cherry grove is the only one that i actually noticed a mismatch between the top and side overlay colors...
Unless other biomes are specified here, i don't think any other is also affected.
Thank you! I didn't know that english is not affected by this issue.
If this issue is really fixed, it still affects the smithing table. I reported it in MCPE-168369.
Even though MCPE-166866 Got fixed in 1.19.80.22 and this is a "duplicate" of it, this is still not fixed.
It think this ticket could be reopened.
Confirmed, also happening to me