mojira.dev

Pedro Barbosa Bruno

Assigned

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Reported

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MCPE-180490 Game's quality decreased on Xbox gameplay Duplicate MCPE-179537 Xbox - Mouse sensitivity not working for cursor Won't Fix MCPE-169502 "Copyright" and "version number" texts in the start screen have unusual dark border around them Works As Intended MCPE-168614 The pitch variation sound when a arrow is shot from a bow doesn't depend on how charged it was Invalid MCPE-168369 Purple Border and Tooltip text are broken when upgrading Diamond gear to Netherite Fixed MCPE-168200 Top and side colors of the Grass Blocks in the Cherry Grove don't match correctly Confirmed MCPE-167229 Arm does not sway while using the Brush Confirmed MCPE-166769 Swimming animations transitioning is jittery/not smooth Fixed MCPE-166755 Item quantity text is 1 pixel aligned to the right/offset Fixed MCPE-166098 Purple Border is not transparent Won't Fix

Comments

Confirmed, also happening to me

Quality is still terrible in 1.21.0 and 1.21.10.23 preview

Affects Preview 1.21.10.21 and 1.20.81

I had this issue and managed to solve it in my own texture pack by updating the hud_screen.json file entirely.

Confirmed for 1.21.0.23 preview

This issue does not happen anymore as of newest versions and previews

In 1.20.30  the fix also didn't worked. Kinda sad

Even though they aren't able to use them, other mobs like Zombies and regular skeletons are able to pick them.

Preview 1.20.20.20 and the curso indeed still moves based on the pixel of the screen.

Yes, it is about the breathing, not the view bobbing. Breathing is the animation that plays in the items when you are not moving at all.

This is because the issue still happens if another cubemap is used above the default panorama.

In preview 1.20.0.23, the cubemap has been changed to the Trails & Tales one, the problem is, the preview panorama (the one with the savanna village) is prioritized instead, still triggering this issue

Java report can also be found here: MC-26678

This issue seems to no longer occur anymore after 1.20.0.20 preview, so i'm removing it from the affected versions list.

John's workaround successfully fixes this issue.

Actually, i don't think this issue affects any other biomes; Cherry grove is the only one that i actually noticed a mismatch between the top and side overlay colors...

Unless other biomes are specified here, i don't think any other is also affected.

Thank you! I didn't know that english is not affected by this issue.

If this issue is really fixed, it still affects the smithing table. I reported it in MCPE-168369.

Even though MCPE-166866 Got fixed in 1.19.80.22 and this is a "duplicate" of it, this is still not fixed.

It think this ticket could be reopened.

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