Note: This is also reported on Java Edition at MC-237429.
There is a texture in the game's files called hunger_blink. The texture should be used to indicate either when the hunger bar empties or gets restored, similar to the heart one when the player takes damage, which makes the heart turn white, however, the hunger counterpart seems to be unused and never appears in-game. the texture can be located at the vanilla resource pack/textures/ui and at gui/icons.png as well.
Stepts to replicate
Restore any hunger or make the bar go down
Notice no flashing
Make the healt bar go down
Notice flashing.
Observed
When the player loses/gets hunger, the hunger bar does not flash, unlike the health bar. When the player takes damage or regenerate, the health bar does flash with the use of a similar texture from the hunger_blink one; however, the heart variant almost does not appear because of MCPE-33658.
Expected
The hunger bar should flash with a white overlay every time the player loses or gets hunger, like the healt bar does.
Linked issues
Attachments
Comments 6
This is related toΒ MCPE-33658
The description of this issue should point to MC-264895 instead.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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Hunger_blink does happen when there is no hunger