I built a small hut with a 1x4 hole in the middle to push basalt up with a toggle-able
Redstone clock and pistons. If I am at y= 51 and push a button connected to the clock
Circuit it will start the clock and move the pistons in step with
The clock, It will not function if I press a button connected to the same circuit at the surface level of y=64. I have tested with a lever at y=64 to see if the redstone is completing its travel through the circuit, it is, and when I jump down the pistons activate and the clock
turns on(albeit fully powered) but only when I am near to y=51. My enable circuit works though which has to travel the same distance from y=64 down to y=51. The clock consists of 3 repeaters that feed 4 sticky pistons with soul soil attached.
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I cannot make a local copy of this realm. I was however able to replicate the issue on a local creative world with the circuit built exactly the same with the same blocks at the same y level. The 4 piston array will activate if a lever is activated up top(while locking the clock in an on state) but the clock will not start cycling with the stone button at y=64, however the stone button at y=51 will work to start the clock cycle.
Does it work if you use a wooden button, or remove the one-tick repeater from the activation line?
I think this is a case of MCPE-15793, and the extra repeater between upper and lower buttons accounts for the difference in behavior. MCPE-52979 may also be a factor here.
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Does this only happen on a realm or does the same issue occur on a local copy of the world?
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