If the player has a negative level of a potion effect, such as -100, the player will instead have a positive level (specific level unknown, but it is very high with a starting level of -100) of that potion effect if they exit and reenter the world.
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Yes you can. Just use a resource pack that changes the items.json. (Support for those was added in 0.15.0. Resource packs count as vanilla, right?)
EDIT: Nevermind, I can see that you're not accepting bugs for custom resource packs until Mojang adds an official import button.
This should be reopened. Addons are able to be officially imported, and have been able to add negative effects in entity files for a while now. Items/blocks can too with holiday creator features on. This issue still effects those, at least with my testing.
This should be reopened. Addons are able to be officially imported, and have been able to add negative effects in entity files for a while now. Items/blocks can too with holiday creator features on. This issue still effects those, at least with my testing.
Can confirm this occurs on 0.15.0. (Tested on Windows 10.) You can reproduce by creating a resource pack that changes a food item to give you a potion effect with a negative amplifier when eaten. The effect from the food will work as intended until relogging, at which point the effect amplifier is changed to a positive value.