mojira.dev

BlazeDrake

Assigned

No issues.

Reported

MCPE-177213 Item cooldowns reset when the world is reloaded Confirmed MCPE-139667 Custom block geometry broken in 1.17.30.23 beta Fixed MCPE-136694 Worlds with large resource packs can not be joined Incomplete MCPE-129738 Pets in tickingareas cause crashes when going through portals Fixed MCPE-109947 Character creator items don't show up at all Duplicate MCPE-102778 Functions don't correctly read formatting with § Cannot Reproduce MCPE-79986 The spawn events minecraft:entity_born & minecraft:on_tame cause wolves to appear red Fixed MCPE-79984 Light blocks keep area lit after being destroyed Cannot Reproduce MCPE-57757 Tipped arrows don't fire from the off hand Duplicate MCPE-54480 Cape not working for custom skins Duplicate

Comments

This bug is still in effect in 1.20.60. Here is a screenshot with a 32x32 item. This also seems to affect vanilla items now if you retexture them to be high resolution.

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I would like to note that I've been experiencing issues with this whenever there are multiple packs on the world, even if they are small. I don't have the specific packs as they're private and not mine.

Done. The pack seems to not have all of the blocks in the screenshots, but it does still demonstrate the bug.

This issue also affects candle cakes

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It seems to be much more rare than in previous versions, but it does also still sometimes happen.

This effects entities going through ender portals too. It seems to happen because the player's coordinates are set before you actually enter the end & before overworld chunks are unloaded. This causes the pet to teleport to the owner's coordinates(around 100, 40, 0), but while staying in the overworld. The pet can be found in those coordinates if you return to the overworld.

This is also still an issue in 1.17.0

This should be reopened. Addons are able to be officially imported, and have been able to add negative effects in entity files for a while now. Items/blocks can too with holiday creator features on. This issue still effects those, at least with my testing.

I just attached it to the issue. It has an animation controller that should say whether you're holding a lantern/sea lantern or not(lantern to validate that the controller works).

Really? This still seems to be an issue for me. What name works for you?

After a global resources reset, I realized that this issue is caused by the star wars mashup. So I guess it normally wouldn't be a bug, but this might still count as that mashup is first party

This issue is also present in 1.16.4

 

This affects 1.16.4, the attached screenshots show the relevant animation controller(the file is definitely not the issue, it works just fine when the commented out query is used & there's another controller in the file that works perfectly), and a screenshot of holding a sea lantern with no effect

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It turns out to be an issue with visual studios, which is what I was using to edit the functions. It works fine for me now

The function is pretty long, but here are some iterations of one of the text output commands used in the function outputting in the screenshot. The top one is the one I tested out of the command, A screenshot of the chat result is attached

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execute @p[scores={riddleStage=0},x=864,y=71,z=157,dx=5,dy=3,dz=5] ~~~ execute @e[c=1,type=enderquest:sphinx] ~~~ say §4You have returned.

execute @p[scores={riddleStage=0},x=864,y=71,z=157,dx=5,dy=3,dz=5] ~~~ execute @e[c=1,type=enderquest:sphinx] ~~~ /tellraw @a {"rawtext":[{"text":"§4Sphinx: You have returned."}]}

execute @p[scores={riddleStage=0},x=864,y=71,z=157,dx=5,dy=3,dz=5] ~~~ execute @e[c=1,type=enderquest:sphinx] ~~~ /tellraw @a {"rawtext":[{"text":"Sphinx: You have returned.","color":"red"}]}

Nope, it was fixed with 1.16 

This also effects 1.16.4

It also happens on windows 10 for 1.14.60