mojira.dev
MCPE-120618

Custom items are rendered too large in third person view

In the latest version, I have found a custom items rendering bug where some items are too large for the player's hand, like this custom sword. It seems to only work with items with a purpose or items with the resolution being over 16x16.

Related issues

Attachments

Comments

migrated
[media][media][media][media][media][media]
migrated

Think i've found the culprit, it's the new "minecraft:render_offsets" property that's causing issues. This doesn't seem to affect any items with a format version lower than 1.16.100 (needs more testing)

EveryCabbage884

Resolving temporarily as Awaiting Response. Could you please attach the add-on you're using to this ticket?

Effect99

Problem solved! You just have to adjust the position, scale and rotation as you wish and voila!

"minecraft:render_offsets": {
    "main_hand": { //off_hand
       "first_person": {
          "rotation": [ 0.0, 0.0, 0.0 ],
           "position": [ 0.0, 0.0, 0.0 ],
           "scale": [ 0.05, 0.05, 0.05 ]
         },
       "third_person": {
           "rotation": [ 0.0, 0.0, 0.0 ],
           "position": [ 0.0, 0.0, 0.0 ],
           "scale": [ 0.05, 0.05, 0.05 ]
           }
      }
}

 

[media]
EndiKM

It works thanks to Fabián Marín 😀

migrated

Yes, adjusting the render_offsets property can correct the items, however i beleive the default state of the custom items should be automatically adjusted down as they were before this property was introduced.

HARYAMC_

Still affects versions 1.19.51 and 1.19.70 preview

migrated

This also seems to affect some vanilla items, not just custom ones.

migrated

I retextured the vanilla music disc "Blocks" with a 256x256 texture. The item in the image is being held by an armour stand, this behavior is also observable in the players hand while in both 1st and 3rd person modes. This was taken in game version 1.20.51

[media]
migrated

This bug is still in effect in 1.20.60. Here is a screenshot with a 32x32 item. This also seems to affect vanilla items now if you retexture them to be high resolution.

[media]
DMgaming100

still in 1.21

migrated

Still an issue in 2025. Why is this bug not being fixed?

[MOD] Greymagic27

Thank you for your report!
However, this issue is Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

Full Version History -- Snapshot Version History -- Feature Requests and Suggestions

Quick Links:
📓 Bug Tracker Guidelines -- 💬 Community Support -- 📧 Mojang Support (Technical Issues) -- 📧 Microsoft Support (Account Issues) -- 📓 Project Summary -- ✍️ Feedback and Suggestions -- 📖 Game Wiki

migrated

(Unassigned)

495952

Confirmed

Multiple

1.17.20.21 Beta, 1.17.0.52 Beta, 1.16.220, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.210, 1.16.221 Hotfix, 1.20.60

Retrieved