When I was writing addons using entity events, I found that Molang's query.get_equipped_item_name could not get the Sea Lantern
Tried query.get_equipped_item_name ('main_hand') == 'sealantern' or 'sea_lantern', 'seaLantern' are invalid
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This affects 1.16.4, the attached screenshots show the relevant animation controller(the file is definitely not the issue, it works just fine when the commented out query is used & there's another controller in the file that works perfectly), and a screenshot of holding a sea lantern with no effect
[media][media]Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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seaLantern
with capital L. Although granted, I was testing with the stop_expression
argument in /playanimation
, and I wouldn't be surprised if bedrock had different molang parsing settings for files
Resolving as Awaiting Response again. Could you please attach the add-ons you're using to this ticket?
Hey, it ’s been 5 days, when will it be resolved?