When you play in multiplayer, you will take fall damage from server lag. For example: If you fall from three blocks high and hit the ground then quickly fall from one or more, you will take fall damage. And when a non-hosting player and rides a horse jumping from 3 or more blocks high, the horse will take damage.
Linked issues
is duplicated by 4
Comments 22
It's from all multiplayer server types: Realms, LAN, External, and Xbox Broadcasting. It's because of occasional server lag for players, and some bug of ridden hores's falling info being sent after dismounting. The horse takes as much fall damage as the total fall height as if it really fell that high, and once the falling info is sent for the player, it sums that up too, but it doesn't send info after an event occurs,
I tried reproducing both the horse and player fall damage glitch in LAN in MC 0.15.4 with server lag, and the problem still occured for both. This time though, the horse takes damage like the player does, even if the horse is being ridden, it takes damage as it should, just when the server lags, it adds up all of the falling distance while the server is lagging. So the problem I would say is 33.3% resolved.
Just tried it and it seems the issue is worse: the horses take fall damage from 1-2 blocks high from jumping, but not falling. It's hard to get server lag with the new router we have, so once I get server lag I can reply back on that.
I happened to notice another not-so-big of a deal problem, but it seems that depending on where you mounted the horse from, you are offset. I've only seen this in the current version.
I happened to notice another not-so-big of a deal problem, but it seems that depending on where you mounted the horse from, you are offset. I've only seen this in the current version.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
It's from all multiplayer server types: Realms, LAN, External, and Xbox Broadcasting. It's because of occasional server lag for players, and some bug of ridden hores's falling info being sent after dismounting. The horse takes as much fall damage as the total fall height as if it really fell that high, and once the falling info is sent for the player, it sums that up too, but it doesn't send info after an event occurs,