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Reported

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MCPE-226214 Scripting API: LootTableManager ignores tool enchantments Cannot Reproduce MCPE-180955 Touch control: Getting out of water makes you "use" your item Awaiting Response MCPE-180954 Touch control: Customisation to the Sneak button gets reset when you go inside scaffolding or water Awaiting Response MCPE-180953 Touch control: Flying in Creative makes you unable to stop flying Cannot Reproduce MCPE-152023 Orientation of rails aren't saved in structures Confirmed MCPE-110836 Observers moved by pistons forget to emit a pulse if you go far away Invalid MC-199132 minecraft doesnt launch after clicking play,just crashes straight up Invalid MCPE-50491 Entering a Nether portal may send you below a portal Cannot Reproduce MCPE-47536 Beacons refund sacrificed items upon reloading Cannot Reproduce MCPE-42920 Water source won't spread over sea pickles Cannot Reproduce

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I’ve confirmed on v26.3 that the issue has been fixed now. Thank you!

Okay, I made an addon to reproduce the issue. But I can’t seem to attach the file via “Edit Report”. I’m going to update the description after posting this.

[media]

This affects 1.21.93 on iOS. In fact the issue has been there for like years. At first I thought Mojang wanted to punish players for using classic skins. But if not, please fix it.

@@unknown Wow, that worked... I genuinely didn't think of that!
So the change was perhaps intentional? I found it very confusing though.

Does anyone still experience this issue on 1.19.63? It wasn't mentioned in its release note but somehow I cannot reproduce it any longer.

Still affects 1.19.63. Sea lanterns can be powered like solid blocks but comparators treat them like transparent blocks. That is, comparators can't read the state of containers through sea lanterns.

I can confirm some, only some, of issues described in this ticket on 1.19.62 iOS client connecting to BDS of the same version. As far as I know this only affects multiplayer game.

Steps to reproduce:

  1. Have at least one player other than you join a server. You must not be the first player joining the server to experience the issue.

  2. Make sure you have a custom skin.

  3. Join the server.

  4. Open the player list. You'll see two entries with your gamertag appearing in the list, one with your player icon and one without.

  5. Open the inventory. You'll see yourself as Steve, i.e. you join without your custom skin.

  6. Ask someone on the server to confirm that you are Steve indeed.

Expected behavior:

  1. No duplicate entries should be in the player list.

  2. If you have a skin, it should be rendered as your avatar instead of Steve or Alex.

Confirmed to be affecting 1.19.50 on iOS.

Still affects 1.19.41 (iOS)

Still an issue on 1.19.41 (iOS)

However, you don't need to find a new piglin to fix it. If you throw another ingot at the piglin, it won't pick it up but will start examining the ingot you previously threw.

Confirmed on 1.19.2 / iOS.

Still affects 1.19.0 / iOS.

Still affects 1.18.31 (iOS).

Partly affects 1.18.31:

  • Sweet Berry Bush breaks instantly, unless its not at the first growth stage. (Not fixed)

  • Bamboo breaks instantly with a sword, even with a wooden one. It doesn't break instantly with a bare hand. (Fixed)

  • Scaffolding breaks instantly with a golden, diamond, or a netherite axe, but doesn't break instantly with any other tools or a bare hand. (Not fixed, or WAI)

The third case is somewhat convoluted. IIRC we couldn't instabreak scaffolding with any tools whatsoever in the past, but now we can do it with a non-enchanted golden axe or better ones. Devs must have done something about this. While there is still a disparity with Java in this matter, it makes sense that axes can break it faster than other tools because it's made of a wood-like material. This could be WAI.

Still affects 1.18.31.

Confirmed to be affecting 1.18.31 on iOS.
Changed the confirmation status from Community Consensus to Confirmed.

This apparently relates to MCPE-15793, but unlike that very old (yet still unfixed) bug, this is a new bug which appeared only recently.

Confirmed on 1.16.221 / iOS. Attached a test world "pulses-from-moving-observers.mcworld"

Could you provide a screenshot, or preferably a test world of your setup? I can't reproduce the problem on 1.16.201 (iOS).

I can't reproduce it on 1.16.201 (iOS). Can you provide a screenshot, or preferably a test world of your setup?

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