Piston visually appears out of place when gets moved by other pistons, mainly when being pulled.
This can be demonstrated with the attached video I recorded in a testing super flat world.
[media]
Steps to reproduce
Place a sticky piston facing up
Place an other sticky piston facing that sticky piston
Connect the second sticky piston to a redstone clock
Observed result
The shape of the sticky piston that's being moved seems to break down for a moment: sometimes the body teleports further, sometimes gets disconnected from the head.
Expected result
The block smoothly moves as one piece from one place to another. No stuttering. No lag.
Linked issues
is duplicated by
Attachments
Comments


the block visually warping outside of its current plock when pushed also happens to multiple block entities like furnaces, chests, ect.
moving these blocks with quartz blocks next to them makes this bug easier to see due to the contrast between the color, as shown in the clip I attached

I seems that this is a partial clone of MCPE-146597, which was fixed for regular blocks but not tile entities.
Better English skills needed here, I guess.