mojira.dev
MCPE-158963

Villagers do not take local jobs provided by workstations.

This issue has been around since 1.18.20. 
 

Steps to replicate:

Step one- place down workstations of your choice. (In my test I placed 5 Lecterns.

Step two- spawn zombie villagers.(one for each workstation)  (You can also just place normal villagers but for the sake of ensuring none have jobs I place zombie villagers. 

Step 3- Start the curing process to turn zombie villagers into normal villagers. 

Step 4- wait till the turn normal and watch which workstations they take. (In my testing they completely ignore the stations and randomly have a job. There is no way I know of to make them lose this randomly picked job.) they are supposed to take the jobs corresponding to the workstations around them.

 

Expected Results: Villagers take jobs from workstations nearby 

observed Results: Villagers will randomly pick a job not corresponding to the workstations nearby. 

there is also another issue where if you just spawn a normal villager they will just have a random job. None of the villagers will ever lose their jobs. Making player made structures such as trading halls a lot less useful as you can’t control what villager does for a job. This also makes job switching impossible. I can’t turn a Blacksmith who has taken no trades for example into a farmer. 

 

Linked issues

Comments 2

Please see the linked reports to better understand Bedrock Edition villagers.

Thank you for your report!
We're tracking this issue in MCPE-45270 and MCPE-73804, so this ticket is being resolved and linked as a duplicate.

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v13

(Unassigned)

Confirmed

Multiple

Xbox one S, IOS 15.4.1

1.19.10

Retrieved