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MCPE-160463

Lag when too many entities are surrounding the player

when theres too many entities surrounding the player it starts too lag at worst skips rendering entities, it also  affects doors (the lower layer of the door gets left behind for a split second) and items fall much slower and takes a bit longer to grab not like usual

Comments 3

That's not really a bug, it's called entity lag. Basically you have so many entities your device can't handle it.

What happens if you use command /kill @e? How many entities does this command kill? 

You can always attach to your report the world on which the issue can be observed. 

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Jerome Mendoza

(Unassigned)

Unconfirmed

Nintendo Switch

1.19.11 Hotfix

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