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MCPE-160718

'Old world type' worlds do not render properly

According to the "Old Worlds Types in Minecraft: Bedrock Edition - FAQ," existing worlds will continue to work. As of the 1.19.20 update, 'old world type' worlds no longer render properly. Instead of rendering chunks according to a player's render distance or the entire world if possible, the game only renders certain chunks. The non-rendered chunks still exist; however, they are invisible. Attempting to travel further will cause the player to be stopped by the same world border used to confine an "old" world.

Steps to Reproduce:

  1. Select an existing world save made with the 'old world type.'

  2. Select 'Play' to launch the world.

Observed Results:

The world isn't fully rendered with many of the chunks missing. A player cannot pass through areas that were once fully accessible due to the missing chunks messing with the world border.

Expected Results:

The world should render as normal.

Linked issues

Attachments

Comments 15

The problem is happening again with Consoles as well 😞

can confirm on one of my main worlds, rip

5 more comments

From version 1.19.83

The Old Worlds load its normal defined 16 x 16 chunk world (256 x 256)

What the problem is here, is its rendering beyond the borders. Idk why it happens, however opening up a map allows them to continue to load and allows the player to go farther then expected. As much as I like an extended old world, I would prefer these chunks to not load, especially since reloading the world can cause them to unload visually again, and requires a new map (This becomes a real issue in an Old Survival world)

[media]

Thank you for your report!

However, this issue has been closed as Won't Fix.

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this seems to have been fixed in a recent version(this is my old survival world)

[media]

Aqwhalo

(Unassigned)

878090

Confirmed

Multiple

Windows 11

1.19.30.21 Preview, 1.19.20, 1.19.21 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.19.31 Hotfix, 1.19.40, 1.19.50, 1.19.51, 1.19.63

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