I noticed that a horse falling down through a long tube of glass seem to get stuck somewhere on the way down.
This is puzzling since there seems to be nothing to stand on.
To reproduce: Create a glass wall. Spawn a horse on top and push it over the edge.
Expected result: The horse falls all the way down the side of theΒ glass wall.
Observed result: Sometimea, the horse stops in mid-air somewhere.
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I am not able to reproduce this in 1.19.40. If it's still an issue, could you attach a world where it can be reproduced?
I wonder if it only happens on chunk/subchunk borders (where one of the coordinates is a multiple of 16)?

I can confirm this is still an issue in the latest update, just made a new flat world to test, and horses do get stuck.
The easiest way to reproduce seems to be to make the horses drop down next to a glass wall.Β
In my latest attempt, I noticed horses take some damage as they fall a bit down. As if the glass blocks form a sort of narrow ledge for them to fall onto. The reason they get stuck is possibly that their pathfinding do not allow them to step off this ledge again.
I attach another picture from my latest test. Sorry, I do not know how to attach a world. I play om android and do not know how to find the file where the world is stored.

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)? Also, could you please provide a video showcasing the issue?
This ticket will automatically reopen when you reply.
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