Acording to the duplicates from this issue, it looks like you can't move the screen in a slow motion because of a potential increased Deadzone on joysticks, giving a bad experience at playing parkour maps (MCPE-163044) or making it harder, for example, to make adjustments with bows to make the arrow hit your target properly. Basically, you cannot progressive look with a joystick anymore (gathered information from MCPE-162990.)
Potential steps to reproduce
Set your sensibility to 100, to better experience the issue
Try to very slowly turn around the screen
Notice how it only turns with a fast movement
Expected
The screen turns around very slowly.
Actual
You can't move the screen slowly. It only moves with fast movement.
This is why the speculation is a increased deadzone of the joystick. A bigger deadzone means a smaller area of the joystick where you are able to move the screen slowly.
Note: This ONLY started to happen after the new performance update. This also affects the preview version of the game, possibly since its initial release.
Linked issues
is duplicated by 8
Attachments
Comments 27
The cursor appearing in random locations of the screen when opening a container is already being tracked MCPE-162890, that's why i didn't mention here
The title of the ticket already mentions the delay movement
“This is because the cursor seems to move based on the pixels around the screen, nor freely around it”
Could you please also mention which Xbox OS version you are using? (https://support.xbox.com/en-GB/help/hardware-network/settings-updates/whats-new-xbox-one-system-updates)
This still isn't fixed for me, I can wiggle my right stick around 0.5cm before having a reaction from the cursor. Its been so long since this issue has been an issue that I've gotten used to it and can play fine in the games I play. The only time I find it annoying is when I need to make a sharp corner. I do have to say that it is alot better than the original issue when the acceleration curve was fixed it 1.19.53, it's just the deadzone. I have an example of a sharp corner that used to be able to do very consistently. This clip is from before 1.19.31
[media]After 1.19.31, 1.19.53 and even on the latest version 1.19.70 this turn is now very difficult to do and even when I can it feels sluggish and slow. Before 1.19.31 I could do this very consistently.
how has this gone 2 years with being fixed? should've been a 0 day fix after their “performance update”
I can confirm this deadzone problem is still only occurring on Xbox.
The issue is simple: the stick deadzone is far too high on Xbox, and cannot be adjusted. This makes the game feel sluggish, no matter your sensitivity settings. On Xbox, you have to tilt your stick much farther than other platforms to get movement out of your character, which makes the game feel sluggish and broken.
This issue is not present on any other platform. I tested iOS (with a controller connected), Nintendo Switch, and PS4/PS5. The deadzone for every other non-xbox platform appears to be configured correctly. (they are more sensitive)
The ideal solution here is to add a deadzone slider, but if this is not going to happen, Xbox's deadzone needs to be made more sensitive to match the other platforms where the sensitivity is significantly higher.
This bug greatly affects my ability to play on Xbox, it makes the game feel sluggish and unresponsive.
I really hope this is fixed soon, I wish I could play this game on Xbox, but right now I can't. The only solution is to play on other non-xbox platforms where the deadzone sensitivity is configured correctly.
Thank you for reading.
The last time they attempted to shrink the deadzone they shrunk it too much and the right stick became overly sensitive to being pushed. A middle ground needs to be reached and I think adding a deadzone slider to the game settings is a fantastic way to reach that middle ground for everybody.
So I just played Minecraft on PS5 yesterday and one of the first things I noticed was the controller deadzone seems to be slightly smaller than it is on Xbox, with less acceleration curve too providing for much more precise progressive movement/track aiming. Where-as the controller deadzone on Xbox is so large that it makes aiming feel much more clunky, especially track aiming (this contradicts what I’ve previously said in comments under this thread about the Xbox controller deadzone being too small, but there was a time where it was indeed too small and the acceleration curve was too rapid, which is no longer the case, now both the deadzone and acceleration curve are slightly too large).
Whatever the deadzone and acceleration curve are on PS5, it’s perfect and allows for extremely smooth aim and turns, please make the Xbox deadzone and acceleration curve similar to what they are on PS5. Thank you Mojang
The problem is the new updated version that started to be avaliable after October 5th. Preview has already being affected by this issue probably since its initial release, but in the full version it did started to occur after the new performance update.
This new performance update also triggered MCPE-159777 to me.