Acording to the duplicates from this issue, it looks like you can't move the screen in a slow motion because of a potential increased Deadzone on joysticks, giving a bad experience at playing parkour maps (MCPE-163044) or making it harder, for example, to make adjustments with bows to make the arrow hit your target properly. Basically, you cannot progressive look with a joystick anymore (gathered information from MCPE-162990.)
Potential steps to reproduce
Set your sensibility to 100, to better experience the issue
Try to very slowly turn around the screen
Notice how it only turns with a fast movement
Expected
The screen turns around very slowly.
Actual
You can't move the screen slowly. It only moves with fast movement.
This is why the speculation is a increased deadzone of the joystick. A bigger deadzone means a smaller area of the joystick where you are able to move the screen slowly.
Note: This ONLY started to happen after the new performance update. This also affects the preview version of the game, possibly since its initial release.
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The problem is the new updated version that started to be avaliable after October 5th. Preview has already being affected by this issue probably since its initial release, but in the full version it did started to occur after the new performance update.
This new performance update also triggered MCPE-159777 to me.

The cursor appearing in random locations of the screen when opening a container is already being tracked MCPE-162890, that's why i didn't mention here
The title of the ticket already mentions the delay movement

“This is because the cursor seems to move based on the pixels around the screen, nor freely around it”
Could you please also mention which Xbox OS version you are using? (https://support.xbox.com/en-GB/help/hardware-network/settings-updates/whats-new-xbox-one-system-updates)

@[Mojang] Mega_Spud (Jay Wells) the version i'm using is: 10.0.22621.2216

i'm using 10.0.22621.2216 (xb_flt_2209ni.220926-1945)

I am experiencing this issue as well on the Xbox Series X and LG OLED 48C1 in version 1.19.31. I have tried resetting my Xbox and Minecraft and that did not fix it. Other profiles and controllers did not fix it either. I also seem to be experiencing an increased input delay in conjunction with this issue. Changing TV settings, using a different hdmi cord, and resetting my TV have not solved that issue either in addition to the other troubleshooting attempts I mentioned. These issues are not present when playing other games. I cannot play Minecraft with these issues in place.
We're splitting this issue out to distinguish between mouse and controller movement issues, as they will require separate fixes. Please continue to update this issue for the Controller issue, and see MCPE-163671 for the Mouse issue.

Alright Jay, thanks for the help! I'll keep the tickets updated for sure 🙂

The progressive movement has been fixed but the deadzone still exists. The cursor doesn't start moving until the controller has been moved enough. It's a joke that this still hasn't been fixed after a month. The game is unplayable for me in this current state

Indeed, the deadzone still seems to persist in 1.19.50.23 preview. note that the mouse counterpart of this issue, MCPE-163671, is also still persistent.

A note for the devs; this issue doesn't appear to exist when using a controller on mobile or ps4, it's just exclusive to Xbox and the recent performance update. So try finding out what the deadzone is on ps4, and converting it over to Xbox, or simply just change it back to what it was prior to the 1.19.31 performance update on Xbox.

To add onto my other comment and keep this issue alive, another potential fix for this issue is to just add a deadzone slider to the game settings. For a lot of controller players, sensitivity set at 100 still doesn't feel fast enough, especially compared to keyboard and mouse. A deadzone slider for the right joystick/looking sensitivity would be such a wonderful addition for controller players abroad.

It wasnt fixed in 1.19.50, the beta 1.19.53 "fix" was implemented which fixed the progressive movement but the deadzone is actually much larger. It arguably made it even harder to use the control stick.

How are people able to play the game with this bug in place? Is sensitivity 100 so unpopular as to make this bug unnoticeable to the vast majority of players? Or does this bug only occur with more specific circumstances besides controller and Xbox? Does anybody know of people who are on Xbox and play on controller at 100 sensitivity that do not have this bug?

So the acceleration curve got corrected in 1.19.50 but the deadzone ist still way too big to properly aim with the bow especially because the initial ramp up feels pretty random.

Since the main issue now is the huge deadzone, maybe the bug should be reworded to reflect that. Or do you think the increased deadzone size is intentional? I think it's not since my friends who play on controller don't sense any differences.

This bug resolved for me on update 1.19.53 (edit: I meant 1.19.63)

Sapient: you mean 1.19.63?
Does anyone else feel that this is fixed?

I'm updated to 1.19.63 and do NOT feel that this is fixed, it's just less noticeable and something the majority of us have gotten used to.

Yes, sorry I meant to say version 1.19.63. As somebody with over 5000 hours of total play time and somebody who cares alot about my aim to the point I bought an elite controller, I am pretty confident that the issue was fixed in this update.
My muscle memory for aiming was particular enough so that when they updated the deadzone, the game was unplayable for me. Even after they fixed the sensitivity curve issue, it was still really really hard to play. It took awhile for me to get somewhat used to it and I never fully got used to it. For example, moving the camera very slightly was a movement that was ingrained in me over thousands of hours and since they increased the deadzone it has always been off. Since this new update, that movement works again just like it used to.
My friend who plays a lot of parkour and has over 10000 hours also noticed a decrease in the deadzone and his parkour skill improved, suggesting the update changed the sensitivity to something he was more familiar with.
Exhila, you say that the right stick is too sensitive. Are you sure this isn't because it was reverted to how it used to be and you got used to the bigger deadzone? The sensitivity as it is now is much better to me and I would be frustrated if the deadzone was increased because people got used to the large deadzone and complained about it being reverted. I have had no issues with the deadzone being too small after readjusting—which took very little time—since 1.19.63.

@exhila If your original issue was (and still is) a smaller deadzone, then your issue is different than the one reported here. For me, the deadzone was way too big and required too much stick movement to get any reaction. On update 1.19.50, they fixed the acceleration curve, but they did not fix the deadzone. On update 1.19.63, they fixed the deadzone for me. I don't know why you would be experiencing a smaller deadzone and I haven't heard of that issue before.
If troubleshooting solutions did not fix it, which I'm guessing didn't because you have been here for a while, then I think the issue should be changed to better reflect your problem. Just in case you haven't tried, I recommend making sure it isn't your controller. However, if that doesn't work I think it has something to do with your specific platform/circumstances because it works fine for me. So I recommend investigating that because I don't want them to increase the deadzone again after it just took them 6 months to fix it.
Also, make sure to differentiate between acceleration curve and deadzone. Acceleration curve is the problem if the minimum speed is way too fast, whilst deadzone is the problem if the movement starts way too early if you move to joystick slowly forwards. A really really small deadzone could give you things like controller drift. I have had controllers with problems with these things, which is why I recommend trying another controller if you haven't already.
Also, I don't mess with the sensitivity curve settings in the elite controller since it is too restrictive to be actually useful. The start of the curve is not changeable and the deadzone is not changeable. The main benefit I get from it is the tall joystick.
PS I applaud you being able to main murder mystery BTW, that mode gets boring so fast for me. I'm only like level 20 or smth.

This still isn't fixed for me, I can wiggle my right stick around 0.5cm before having a reaction from the cursor. Its been so long since this issue has been an issue that I've gotten used to it and can play fine in the games I play. The only time I find it annoying is when I need to make a sharp corner. I do have to say that it is alot better than the original issue when the acceleration curve was fixed it 1.19.53, it's just the deadzone. I have an example of a sharp corner that used to be able to do very consistently. This clip is from before 1.19.31
[media]After 1.19.31, 1.19.53 and even on the latest version 1.19.70 this turn is now very difficult to do and even when I can it feels sluggish and slow. Before 1.19.31 I could do this very consistently.

how has this gone 2 years with being fixed? should've been a 0 day fix after their “performance update”

I can confirm this deadzone problem is still only occurring on Xbox.
The issue is simple: the stick deadzone is far too high on Xbox, and cannot be adjusted. This makes the game feel sluggish, no matter your sensitivity settings. On Xbox, you have to tilt your stick much farther than other platforms to get movement out of your character, which makes the game feel sluggish and broken.
This issue is not present on any other platform. I tested iOS (with a controller connected), Nintendo Switch, and PS4/PS5. The deadzone for every other non-xbox platform appears to be configured correctly. (they are more sensitive)
The ideal solution here is to add a deadzone slider, but if this is not going to happen, Xbox's deadzone needs to be made more sensitive to match the other platforms where the sensitivity is significantly higher.
This bug greatly affects my ability to play on Xbox, it makes the game feel sluggish and unresponsive.
I really hope this is fixed soon, I wish I could play this game on Xbox, but right now I can't. The only solution is to play on other non-xbox platforms where the deadzone sensitivity is configured correctly.
Thank you for reading.

The last time they attempted to shrink the deadzone they shrunk it too much and the right stick became overly sensitive to being pushed. A middle ground needs to be reached and I think adding a deadzone slider to the game settings is a fantastic way to reach that middle ground for everybody.

So I just played Minecraft on PS5 yesterday and one of the first things I noticed was the controller deadzone seems to be slightly smaller than it is on Xbox, with less acceleration curve too providing for much more precise progressive movement/track aiming. Where-as the controller deadzone on Xbox is so large that it makes aiming feel much more clunky, especially track aiming (this contradicts what I’ve previously said in comments under this thread about the Xbox controller deadzone being too small, but there was a time where it was indeed too small and the acceleration curve was too rapid, which is no longer the case, now both the deadzone and acceleration curve are slightly too large).
Whatever the deadzone and acceleration curve are on PS5, it’s perfect and allows for extremely smooth aim and turns, please make the Xbox deadzone and acceleration curve similar to what they are on PS5. Thank you Mojang