The right joystick of my Xbox Elite Series 2 Controller is being extra sensitive all of sudden. It's not the controller or the dead-zone because other games are working just fine. Its just minecraft, and this only started happening when the newest version came out for Bedrock ( 1.19.31). Do you think there would be any way to resolve this easily, or is it as glaring of a problem as I'm dreading it is?
I noticed that one of your hotfix changes for the update includes, " improves game performance". Could this be a subset of that? There's also no way to prove it because it can just been seen as having too high of a sensitivity. But as someone who does parkour regularly with max sensitivity, I know when something is wrong with my turning.
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Parkour is so hard when you can't turn properly.

If you think this issue really is different from MCPE-162847 then please explain exactly how it is different, and provide a list of steps to reproduce the issue along with observed and expected results. Please also limit bug reports to information related to reproducing the issue, as described in the Bug Tracker Guidelines, which everyone is expected to read as part of creating a bug tracker account.

Um, after reading the issue you're mentioning, they might actually be related to each other. But does acknowledging that help us in any way? And I don't mean to sass anyone, but try to imagine how it feels to have everything mess itself up just because of a mandatory update we have no choice in accepting. Especially if it affects something as ridiculous as our movement controls without prior notice. But anyway, I didn't come here to complain, but to state the problem and hope for a solution.
Can you tell me how realistic fixing this would be?
(By the way, providing proof on this would be extraordinarily difficult, as no matter what type of evidence we send, it will just look like we are purposely giving our cursors a seizure. But if its really that important, I'll see in trying to gather some definitive proof. Listen to my earlier question if its not too much trouble, and stand by for some further action from me.

I'm the owner of MCPE-162847, and i firstly created the ticket only for jittery mouse movements. But after seeing it also started to affect controllers, i tried to find any methods of reproducing the issue on controllers.
I'll be trying to gather information for the deadzone issue on controllers to my ticket.

Its as if the cursor movement is now programmed to move based on pixels on the screen in some sort of invisible grid, rather than based on the movement of your thumb. Its like if you were forced to move your camera with the d-pad, but faster.

Exactly. This also were my first thoughts when i created my ticket.

Well, I guess all we can do is wait. Heh, I certainly don't envy a job where you have to deal with over a thousand issues a day.
same with me dude, i would really like this fixed.