Its as if the cursor movement is now programmed to move based on pixels on the screen in some sort of invisible grid, rather than based on the movement of your thumb. Its like if you were forced to move your camera with the d-pad, but faster.
Um, after reading the issue you're mentioning, they might actually be related to each other. But does acknowledging that help us in any way? And I don't mean to sass anyone, but try to imagine how it feels to have everything mess itself up just because of a mandatory update we have no choice in accepting. Especially if it affects something as ridiculous as our movement controls without prior notice. But anyway, I didn't come here to complain, but to state the problem and hope for a solution.
Can you tell me how realistic fixing this would be?
(By the way, providing proof on this would be extraordinarily difficult, as no matter what type of evidence we send, it will just look like we are purposely giving our cursors a seizure. But if its really that important, I'll see in trying to gather some definitive proof. Listen to my earlier question if its not too much trouble, and stand by for some further action from me.
Parkour is so hard when you can't turn properly.
Hypothetically, lets say I was experiencing problems with the right joystick of my Xbox Elite Series 2 Controller, the problem being its extra sensitive all of sudden. Lets also say hypothetically that it's not the controller or the deadzone because other games are working just fine. Its just minecraft, and this only started happening when the newest version came out for Bedrock ( 1.19.31). Do you think there would be any way to resolve this easily, or is it as glaring of a problem as I'm dreading it is?
Well, I guess all we can do is wait. Heh, I certainly don't envy a job where you have to deal with over a thousand issues a day.