mojira.dev
MCPE-16452

Cauldron water briefly changes color when pushed by piston

The water in a cauldron that is pushed by a piston will change color just briefly. I came across this when attempting to reproduce the crash caused in MCPE-14805

Steps to reproduce
First of all make sure you're testing this in creative.

  • Place down piston or sticky piston.

  • Place cauldron in front of piston.

  • Fill cauldron with water or potion.

  • Place redstone dust and add a lever to power it. (See photo attached.)
    The water in the cauldron will change color just briefly. If that doesn't happen then the game will just crash (see MCPE-14805)

Edit by @unknown: Fixed in 1.1.0.8. Pushing a cauldron filled with water will always look like it should.

However, now there is a new bug: pushing a cauldron filled with any liquid will cause the liquid to look like water while it is being pushed.

Linked issues

Attachments

Comments 5

SuperGeniusZeb

Confirmed for 0.15.6. (Tested on Windows 10.)

SuperGeniusZeb

Affects 0.15.10. (Tested on Windows 10.)

SuperGeniusZeb

Affects 0.15.90.8 (0.16.0 beta build 5).

[Mojang] Mega_Spud (Jay)

Still affects 0.16.0 - Video attached.

SuperGeniusZeb

Fixed in 1.1.0.8. Pushing a cauldron filled with water will always look like it should.

However, now there is a new bug: pushing a cauldron filled with any liquid will cause the liquid to look like water while it is being pushed.

gatharian

(Unassigned)

34186

Confirmed

Tablet - Android - Samsung Galaxy Tab S

cauldron, moving_piston, piston, rendering

0.15.4, 0.15.6, 0.15.90.0, 0.15.90.7, 0.15.9, ..., 1.0.5.3, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0

1.1.0.8

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