mojira.dev
MCPE-164525

Wither skeleton note block sound plays normal skeleton ambient sounds instead of unique ones

The wither skeleton skull on top of the note block plays normal skeleton ambient sounds instead of unique ones.

Step to Reproduce:
1. Place down two note block
2. Place down a normal skeleton skull and a wither skeleton skull on each top of the note block
3. Play the note block.
4. Pay attention to the sound differences.

Heard Result
Wither skeleton skull plays normal skeleton ambient sounds.

Expected Result
Wither skeleton skull should play its own unique ambient sounds.

Attachments

Comments 3

This also releate to Wither Skeleton itself not having unique sounds compated to Java.
This seems like the perfect occasion to resolve this parity issue

Tested in 1.20.40.20 Preview.

The walking sounds of the Wither Skeleton are still the same as the regular Skeleton. The sound played when the player hits a Wither Skeleton and the sound played when a Wither Skeleton drops from a high block are correct. I've looked through other MCPE cases recently and I didn't see one related to the walking sound, so I'm uncertain whether this issue can be tied to this case. For vanilla parity, it would be nice if all Wither Skeleton sounds in Bedrock matched Java.

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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lillybeacon

(Unassigned)

930973

Confirmed

Multiple

1.20.20.21 Preview, 1.19.70.20 Preview, 1.19.60.27 Preview, 1.19.60.26 Preview, 1.19.60.24 Preview, 1.19.60.20 Preview, 1.20.0.21 Preview, 1.20.10, 1.20.30, 1.21.43 Hotfix

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