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Loris099

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Still an issue as of July 2026. It's not very consistent, but seems like it happens because the trident loads before everything else, even the blocks belov it, causing to fall until something finally load up and catch it.

This is extremely noticeable with a laggy world, where one of the cause may be an high render distance.

Step to reproduce:

  • Set the render distance to the highest possible

  • Place a blockk and throw a trident on it

  • Either leave the world or use a near Nether Portal

  • Go back to the world/Use the portal to go back to the overwolrd

Expected Result

  • The trident is still here

Actual Result

  • The trident has fallen

Placing a grinddatone below seems to be a workaround, but is not very consistent

Still an issue in 1.21.100 release and in the 1.120 previews

Good news!
Today, with the first preview of 1.21.70, the list of blocks has been substantially reduced. Now the only blocks missing are anvil, azalea bush, flowering azalea bush and shulker box.

It got fixed in today preview, but only for when you enter and exit a body of water. Meanwhile if you submerge there is still no sounds unlike Java Edition, same for emerging

How this is unconfirmed if there is clearly disparity with the Villagers behavior in Java Edition?

Still an issue since the update of 5 October 2022.
My world is around 900 mb and I get the error everytime I use the elytra for a long time, then a pink and black screen appear
s and the game kicks me to main menu.
Usually is just annoying because I quit and restart the game and the world woks again, but this time when I went back I noticed that my 3 FULL SHULKER BOXES got deleted for no reason. I'm so pissed since I lost tons of materials for my project

This also releate to Wither Skeleton itself not having unique sounds compated to Java.
This seems like the perfect occasion to resolve this parity issue

Still an issue in 1.19.40 betas

Still an issue in 1.19.40 betas

Still an issue in 1.19.22

I have the opposite problem in 1.19.20 betas: with silk touch or not, the propagule never drops

I have the same problem on Xbox Series X.
I always tought the music in Bedrock Edition was too low compared to Legacy Console Editon, but now is more evident with the new musics (the ocean ones, the nether ones and the cave&cliffs ones) since they are more loud than the old music

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