some sounds that were implemented to the game were never used in minecraft. They can be heard through the playsound
command.
List of sounds (May be incomplete).
item.trident.thunder (Channeling sound, see MCPE-43402)
crossbow.loading.end (Crossbow end sound; MCPE-43401)
mob.dolphin.attack (Dolphin attack sound)
mob.dolphin.play (Intentionally unused, MCPE-33444)
mob.shulker.close.hurt (MCPE-40111)
entity.zombie.converted_to_drowned (Zombie converting to drowned)
mob.drowned.shoot (Trident throwing sound, MCPE-50609)
mob.dolphin.jump (MCPE-37229)
Skeleton arrow shooting sounds (MCPE-50609)
Examples: Throwing a Channeling trident at a mob, only the lightning sounds play instead of the actual Channeling sound itself.
Linked issues
is duplicated by 3
relates to 2
Comments 10

@[Minecraft] Mega_Spud (Jay Wells) Android. I don't know if other devices, such as Windows 10 - PC or iOS is affected.

Affects PC too.

MCPE-53257 is a duplicate and should be removed from the description.

Related toΒ MCPE-101549

still in 1.17.0

Affects 1.18
The drowned one doesn't work because sounds.json
references mob.zombie.converted_to_drowned
, but the actual sound event is called entity.zombie.converted_to_drowned
.
There should be a content log error when sounds.json
references a non-existent sound definition.
Also is there no villager -> zombie sound in bedrock?

Affects 1.19.40 betas

Trident, drowned conversion, skeleton arrow, and drowned trident throwing were fixed in 1.20.30. Dolphin, shulker, and crossbow issues affect 1.20.60.24.
Could you please include information about your device? Without it we may be unable to reproduce the issue.
Quick Links:
π Issue Guidelines β π¬ Mojang Support β π§ Suggestions β π Minecraft Wiki