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MCPE-50609

Missing sounds when a hostile mob shoots arrows or throws trident

When a skeleton shoots or a drowned throws the trident you cannot hear the sound.

You can reproduce it by following the steps:

  1. Create world in creative mode.

  2. Summon a skeleton or drowned.

  3. Go into survival mode and you can only hear the arrow or the trident's hitting sound when land into the ground or the player but there is no shooting/throwing sund.

There is a fix for that: This bug caused by no sound definitions for these in the sounds.json in the vanilla resourcepack.

  1.  You need a sound definition to the skeleton shoot sound by putting a "shoot": "random.bow"

  2. You need a sound definition to the drowned shoot sound by putting a "shoot": "item.trident.throw"

 

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Comments 14

Please do not mark unreleased versions as affected.
You don't have access to them yet.

Most sounds were never used. But this relates to MCPE-53297

Where do I find the json?

It's the sounds.json from the default resource pack.

Where do I find the resource pack?

4 more comments

The sounds json is modified. It fixes all the missing sounds that were mentioned, as well as changes the cobweb/string sound from Stone to Nether Sprouts.

I also purchased the uncompressed water splash sound. If you guys could implement it, that would be spectacular.

Crossbows are also fixed, by the way. You forgot to mention those.

Affects 1.18.0.22 beta

1.17.40

Affects 1.17.41

Nagy Richárd

(Unassigned)

267269

Confirmed

Multiple

Windows 10 lastest update

1.16.220.50 Beta, 1.16.210.61 Beta, 1.16.210.60 Beta, 1.16.210.59 Beta, 1.16.210.58 Beta, ..., 1.16.201 Hotfix, 1.17.2 Hotfix, 1.19.20.24 Preview, 1.19.11 Hotfix, 1.20.1 Hotfix

1.20.20.20 Preview, 1.20.30

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