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MCPE-35307

Looting enchantment does not properly increase the number of items the mob will drop

  • Using the looting enchantment the chances of mobs drops does not increase. It can happen to use the maximum level and several times do not drop anything from the mobs and also using the same enchantment (and level) will not increase correctly the amount of items dropped by the entity

Device: LG K10

Linked issues

MCPE-188901 looting 3 not working on blaze Resolved MCPE-164201 Shulkers not dropping shells Resolved MCPE-150645 Looting 3 doesn't affect shulker shell drop rates properly Resolved MCPE-68114 Looting enchantment does not work Resolved MCPE-85422 Looting 3 is broken Resolved

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Comments 62

Confirmed in W10 as well. Looting does increase the amount of drops but not the drop chance.

This is very noticable on mobs with rare drops like endermen. They have low drop chance even with looting 3.

Using a Looting III sword on an enderman used to almost guarantee an ender pearl drop, often more than one. I hunt down every enderman I see in the overworld, in a few different realms, some without Looting III swords (new realms) and some with Looting III swords (established realms) and ender pearls are just as scarce in one as in the other.

In fact, in my established realm, I've killed as many as a dozen endermen with a Looting III diamond sword (Sharpness V, Unbreaking III, Mending, if that matters) without seeing a single pearl.

I don't know if this makes a difference, but it, if memory serves, it seems these endermen were all carrying blocks of dirt or grass, and the only drop I got from them is the block they had been carrying. I haven't noticed if I get pearls from endermen NOT carrying blocks yet, but I'll update this if I do. (Note: after 13 consecutive endermen without a single pearl, the 14th enderman I killed recently was carrying a block and dropped not only it, but two pearls … finally.)

I revisited a realm I had been playing in last year and I had almost a full shulker box of stacks of ender pearls. In my realm I started this year, on which I have played maybe half the time I spent on that one so far, my surplus ender pearl count stands at three-and-a-half stacks, and I think I've killed a lot more endermen here because I know how to kill them a lot better than I did then.

I've gotten better results in another just-started realm with a normal iron sword, 5 killed, two total pearls, with two dropping one each. Admittedly, this is a small sample size, but this has been going on for quite a while now and it's been very noticeable.

Attachments

I also have a similar problem with magma cubes. Only the first cube, the biggest one, will drop any magma cream, usually 2-4, and none of the smaller sizes seem to.

And add leather to the list of things that Looting doesn't help with. I'm killing cows in a new realm with an iron sword, and I get the same paltry amount of leather as I do when using Looting III. At least half the cows don't drop any leather at all.

Meanwhile, I'm up to my ears in steaks. (I wish I had that problem in real life … LOL)

Seems to affect most mob drops. I've also tested this with spiders and looting increases the amount of eyes and string but the drop chance is identical to an unenchanted sword.

52 more comments

Affects 1.19.50 betas

Version 1.20.11 Bedrock on Windows 10

Looting III does not increase the number of items dropped.  Prior to Trails and Tales, would get up to 6 leather or beef from cows/mooshrooms.  Currently only getting a max of 4 (very rare).  Tested by killing mooshrooms on a large island for an hour both with a Looting III enchanted diamond sword and a regular diamond sword.  1 hour each.  There was no significant increase in either drop rate or amount of items dropped.  Overall over 400 mooshrooms died during this test.

Tested this bug with endermen in 1.20.40, and they can drop up to 4 ender pearls with looting 3

Please confirm if this still occurs to you in the latest release and preview

The comments from tryashtar in 2021 on this report clearly explain how Bedrock’s behavior with looting differs from Java Edition.

This has never been fixed. New duplicate report (MCPE-235599) confirms. The panel in the description was not correct about what this bug is, so I have removed it. The panel accurately described how the game behaves, but that’s exactly what the bug always was! When the set_count function rolls 0, looting is not applied.

(If you scroll down in the comments past tryashtar’s 2021 explanation of this bug, you will see me arguing based on the panel that there is no evidence of a bug. At the time, I was not aware of the disparity with Java that tryashtar later explained. You will also see other users speculating about the root cause of the unexpected looting drops. All along, the issue was quite simple. Nearly all of the duplicate reports, as well as the original description still preserved above, can be explained per tryashtar’s comment.)

Lio

(Unassigned)

129914 / 138657

Confirmed

Multiple

Android 6.0

looting

1.20.10.20 Preview, 1.20.0.20 Preview, 1.19.80.24 Preview, 1.19.80.23 Preview, 1.19.80.22 Preview, , 1.20.0.21 Preview, 1.20.0.24 Preview, 1.20.0.23 Preview, 1.21.50, 1.21.132 Hotfix

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