mojira.dev

ricstrr

Assigned

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Reported

MC-266066 Full screen resolution setting ignored on ultrawide monitor Awaiting Response MCPE-56073 Observer not detecting kelp growth after 1.13 update Cannot Reproduce MCPE-50441 Villagers detecting beds and workstations they can't reach Confirmed

Comments

I think the fact that the screenshots I generated by pressing F2 is 2560x1080 prove it was not rendering at 1920x1080. 

I can't show the difference between 1920 and 2560 - I raised this bug because Minecraft will not allow me to run the game at 1920!

The in-game screenshot I attached is 2560x1080 pixels in size, but in my video settings you can see it's set to 1920x1080. If I set the windows desktop resolution to 1920x1080 before launching the game this still happens. So Minecraft is deciding that "full screen on" means "do whatever resolution the monitor supports" and is ignoring the "fullscreen resolution" setting. 

My monitor will handle 1920 just fine, and I was trying to use this to stream Minecraft from my PC to my living room TV. It works for other games, they just do what they're told and output 1920.

Exact issue this weekend, 3 players hosted on my PC - Core i3 , 16GB RAM , Radeon RX 570 w/ 4GB RAM, wired internet connection. Everyone playing had the same issue, it was almost playable if we turned render chunk distance down to the minimum and turned off all fancy graphics / leaves / sky / clouds settings.

The most obvious symptom I've seen of this is that there's a weird juttering of mobs. All mobs will move for approx 1 second, then pause for 1 second, then move for 1 sec, pause, move, pause, move etc. The sun will also move across the sky for a while, then occasionally jump back a few steps. Suggests to me some kind of time / synchronisation issue 

I just had this with two portals approx 300 blocks apart (about +100 and -200 on the x axis) in the overlord. Second portal (I repaired an abandoned one) teleported me to the location of the first one in the nether, rather than creating a new one. And going back in returned me to my original/first portal. (latest bedrock, dedicated server)

Same here on Windows 10 (Bedrock Dedicated Server) . I had previously used pistons and levers to switch the smoke on and off and hoped that trapdoors would be a more compact solution. Got stung and all my bees dies and now I too have to go traveling to get more bees

Here are two worlds, backups of my Bedrock Dedicated Server, the first one (22nd Mar) https://drive.google.com/open?id=1winQp_yW-vCoSf4h-PtxMw0OILA7zb8z there are about 16 villagers in the village/base some 200 blocks north-east of the spawn point (if you have render distance turned up you'll see it). My wife spent some time buildling to the East of there on the 22nd and was presumably running in/out of simulation distance as she went back to get supplies, there are now two villagers left in this backup (taken 24h after the first)  https://drive.google.com/open?id=1w18uuocENFuWAcsR3HV-DMlTDf-J1SwH   (edit: links may be wrong way around, but the file names are descriptive)

Slight copy/paste from elsewhere. My issue didn't relate to Nether or chunk loading but seemed to be to do with stopping/starting the server. I was in a village on a new world (minutes old) and stopped/started the server a few times. All villagers but one vanished. I fenced him in his house (with bed and workstation) and lit it well to keep him safe (because I assumed all the other villagers had died) but he has also now vanished!

 

edit: I find it hard to believe that approx 8 villagers, spread out, were all on chunk boundaries at the same time!

Running BDS on a new SSD, new 19.10 Ubuntu install AMD A8-3500M quad core. 8GB ram + 8GB swap. It's a laptop, yes, but it runs windows 10 bedrock version fine (desktop version, not server, so it can host and do graphics at the same time). Connected to router via gigabit ethernet cable. Two players in same room as wifi playing. Chunk generation is very slow. But most obvious issue is that the mobs are "jerky" , they move for 1 second, then pause for 1 second, then this repeats. This is a new world (only a few hours played) so there's no redstone or farms whatsoever. Here's a video of some zombie villagers showing the effect, both players are stood still watching them https://photos.app.goo.gl/nW7pypyRq5A8TxDQ7 - this happens to all mobs . (also my non zombie villagers have mysteriously vanished but that's another issue). Here's another video of the server load about 20 seconds later https://photos.app.goo.gl/QggjXnp6ph6d3GL67 

"the block below gets a new age" ... thing is that my kelp farms are 8x1, with a line of pistons that breaks all of them at once. Meaning all 8 should get new ages, it's a minuscule probability that all 8 will get a new age >20, for example.

update: this was on a Realm, and after exiting, letting the Realm stop (i.e. wait a day) and rejoining it worked again.

>  it is NOT exclusively caused by exiting a nether portal

Yep, I was at a woodland mansion approx 19,500 blocks away from home. Died after destroying my bed and when the spawn chunk loaded a whole bunch around it refused to load. Had to restore a backup of the realm and try again

Any chance on some specifics? @Mega_Spud

Last night I spent 24 minutes (3 night vision potions) finding and killing wither skeletons in the Nether (Xbox 360 again), I don't know how many I killed but I got from it four stone swords, 25 coal and 46 bones. I was using a Looting II Iron Sword (and Bane of Anthropods IV). The base sword probability is 8.5% = roughly 1 in 12, suggesting I killed around 44, which seems about right for the rate I was finding them. So even without looting I should have got at least 1 skull as that's 2.5% = 1 in 40. Conclusion: I don't think this is just a looting enchantment issue, the game is broken.

Having a similar issue in Legacy Console Edition on Xbox 360. Spent most of my weekend (approx 7 hours) hunting Wither Skeletons with Looting I and got zero skulls, I have a chest full of stone swords and tons of coal and bones must have killed around 100.