Zombies and Skeletons seem to drop their equipment more on the Bedrock Edition than the Java Edition. Every time I kill a zombie or skeleton with armor, at least one of their armor pieces drop almost every time. My friend set up a mob grinder for a zombie spawner we found and the chests they dropped their loot into were filled to the brim with armor pieces!
Below is an experiment I conducted. Attached are 6 images. 3 are large chests filled with 20 skeletons worth of loot, and the other 3 are large chests with 10 full leather armor skeletons worth of loot. Noticeably, the chests with 20 dead skeletons have a significant amount of bows dropped, and the 10 dead full leather skeletons have a significant amount of armor dropped.
In general, equipment seems to drop more than Java Edition’s equipment drop chances.
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Oh my, my apologies on that. I will try to gather evidence to see if the skeleton drops are different on Java. As for the structures, I’ll remove that and maybe submit another ticket/check for other tickets.
I can't find the proper drop rates for mob equipment on Bedrock, but I do know that on Java Edition all kinds of mob equipment have an 8.5% chance of dropping.
Here are my bow drops results from killing 100 skeletons with a mele trident, and with a looting III sword:
Trial | No Looting | Looting III |
---|---|---|
1 | 25 | 34 |
2 | 30 | 25 |
3 | 28 | 26 |
4 | 30 | 20 |
5 | 22 | 32 |
Total | 135 / 500 | 137 / 500 |
There are two problems here:
The drop rate is way too high. According to the wiki entry for drops, which is presumably based on Java code analysis, the drop rate for equipment is 8.5%. That was also the expected result stated way back in MCPE-13966 before they added equipment drops to the game, and that issue was supposed to be fixed. The issue of no bow drops at all has apparently reverted twice, as it was reported again in 1.2.0.9 and fixed in 1.2.0.22 (MCPE-24591), and reported again in 1.12 and fixed in 1.13.0.5 (MCPE-48891). It's impossible to tell from these reports when the ~25% rate was put in.
The looting enchant seems to have no effect. My test sample here is not large enough to draw a definitive conclusion. If anything, @unknown's data from MCPE-48891 suggests that looting increases the rate by 1% per level. That's hardly noticeable with a 25% base rate.
I tested this and can confirm. The base is WAY TO HIGH making tridents and bows and extremely easy grab from drowned and skeletons. Plus armor from mobs is way to easy to get. Making rare weapons like tridents really easy to get. I only killed 4 drowned and got a trident.
Affects 1.17.20.21.
Confirmed in 1.17.2 Hotfix
This can easily be proved by killing a drowned with trident. by killing 10 drowneds with trident, around 3-7+ will drop it (in my experiences). this makes the goal of getting a trident as a "rare drop" negatively easy. It is actually so easy to get tridents/bows/crossbows/armor in Bedrock Edition.
I play 1.18.32 (that's the most recent version right?) on Nintendo Switch. My friends and I have made jokes about having the looting enchantment on our fists, because we are killing skeletons and getting bows VERY often. I got three bows in a row from killing skeletons with an un-enchanted trident. Getting weapons from zombies and drowneds seem to have normal drop rates (they SEEM to be normal, but they aren't found with weapons that often, so it could be that I simply haven't killed enough to notice), but armor from zombies or skeletons seems to drop about 50% of the time. Piglins and Zombified Piglins also drop weapons and armor very often too now that I'm thinking about it...
Thank you for your report. We can only track one issue per ticket, and you are reporting several. I’d suggest you search for reports on each of these issues. If you want to pursue them and there isn’t a report, we’ll need some numbers to go on so that we know what we’re trying to reproduce. The tests you did of skeleton drops are great, but I have no idea how that compares to Java Edition.
From the screenshots, it looks like the bow drop rate is about 30-40% (37/90), and the armor drop rate is about 25% per piece.