mojira.dev

Annie Ellico

Assigned

No issues.

Reported

MCPE-38963 Hoppers and hopper minecarts not picking from multiple item types when collecting Fixed

Comments

CornerHard: Regarding JC's world, the Northern most chunk, which is also the only working chunk, is a taiga biome whilst the others are cold plains.

The reason slimes aren't spawning in the others is due to a different bug where only strays are able to spawn out of the hostile mobs in cold plains.

Getting similar results in SSP and SMP

The wither can be trapped in obsidian easily

Distance from user inputs added

 

Use of slabs and trapdoor hitbox (MCPE-13451) to limit the item's height whilst keeping most of it above the hopper

Skeleton bone drops seem to be fixed on my end. SSP 1.7 Update

Got more bones in 5 minutes of testing than 4 hours in 1.6.x

There's a difference with single player and Realms (at least, single player Android)

100 wither skeleton test SSP
Bow: 3 skulls
D Sword: 11 skulls
D Sword w/ Looting III: 6 skulls

Realm Results
Bow: 28 skulls
D Sword: 28 skulls
D Sword w/ Looting: 4 skulls

Whilst villages will not merge with others 64+m away vertically in 1.6.0, all villagers will move to the lowest villages population, effectively making 0 population villages for those above.  

All villagers physically remain at their respective y-level but only count to the lowest villages in data

(More appropriate report for my issue, sorry)

1.6.0 Android

Sensitivity 50

Captured something that happens every 30 seconds

Here with touch pointers the screen warps looking down, most times upwards, sometimes the opposite direction I was looking

Contraption for reproduction

[media]

Note that even with using an open fence post (with no hotbox) the box will end up inside the hopper. (Related: MCPE-31393)

This is related to MCPE-15793

World changes (e.g. user inputs) will activate repeaters one tick earlier. This is the reason the monostable works once.

[media]


Carpets do not prevent spawns as stated in 1.2.13 changelog
Android 1.2.13.60

Vanilla 1.2.11
Using exact coords don't help so it's not the tildes

When connected to a WIN10 local server with Android 0.15.4, a village was loaded with villagers spawning a certain level in the sky. I'm thinking abandoned villages are ones that are too low for the villagers to survive the fall.