Getting similar results in SSP and SMP
The wither can be trapped in obsidian easily
Still occuring in 1.7.0
Distance from user inputs added
Use of slabs and trapdoor hitbox (MCPE-13451) to limit the item's height whilst keeping most of it above the hopper
Skeleton bone drops seem to be fixed on my end. SSP 1.7 Update
Got more bones in 5 minutes of testing than 4 hours in 1.6.x
There's a difference with single player and Realms (at least, single player Android)
100 wither skeleton test SSP
Bow: 3 skulls
D Sword: 11 skulls
D Sword w/ Looting III: 6 skulls
Realm Results
Bow: 28 skulls
D Sword: 28 skulls
D Sword w/ Looting: 4 skulls
Whilst villages will not merge with others 64+m away vertically in 1.6.0, all villagers will move to the lowest villages population, effectively making 0 population villages for those above.
All villagers physically remain at their respective y-level but only count to the lowest villages in data
Fixed in 1.6.0
(More appropriate report for my issue, sorry)
1.6.0 Android
Sensitivity 50
Captured something that happens every 30 seconds
Here with touch pointers the screen warps looking down, most times upwards, sometimes the opposite direction I was looking
Contraption for reproduction
[media]Note that even with using an open fence post (with no hotbox) the box will end up inside the hopper. (Related: MCPE-31393)
This is related to MCPE-15793
World changes (e.g. user inputs) will activate repeaters one tick earlier. This is the reason the monostable works once.
Carpets do not prevent spawns as stated in 1.2.13 changelog
Android 1.2.13.60
Vanilla 1.2.11
Using exact coords don't help so it's not the tildes
When connected to a WIN10 local server with Android 0.15.4, a village was loaded with villagers spawning a certain level in the sky. I'm thinking abandoned villages are ones that are too low for the villagers to survive the fall.
CornerHard: Regarding JC's world, the Northern most chunk, which is also the only working chunk, is a taiga biome whilst the others are cold plains.
The reason slimes aren't spawning in the others is due to a different bug where only strays are able to spawn out of the hostile mobs in cold plains.