I'd created a new entity with some animation and noticed that the graphics were very slow in rendering and the whole game seemed to behave sluggishly. After some investigation, i found that the culprit was my custom spawn egg texture that was 600*600 pixels in size. I discovered this because i noticed that the performance issue went away when i switched to holding a different item in my hand.
When i reduced the texture size to 64*64, the issue went away.
Perhaps other devs are wise enough to use a smaller texture for their spawn eggs 🙂 but it would be good to let others know of the size limitation, so they don't think something else is causing the performance issues, i guess.
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I'm using a Surface laptop studio. I believe it has an RTX graphics card, or so this claims:
[Surface Laptop Studio graphics overview - Surface | Microsoft Learn|https://learn.microsoft.com/en-us/surface/surface-laptop-studio-graphics]
Was this behavior unexpected on a computer with an RTX graphics card?

We're tracking this issue at MCPE-111547, so I will resolve and link this ticket as a duplicate.
Are you using an RTX graphics card?