mojira.dev
MCPE-111547

Excessive lag (FPS drop) with held and dropped items and RTX card

When Items drops are on the ground I get major lag. I go from 140fps down to like 30-50 with just 5 entities floating on the ground. I have an i7 8700 and Rtx 2070. I'm also using the Chroma Hills Resource Pack

Related issues

MCPE-109965 Big FPS drop when dropped items are nearby on a high res texture pack MCPE-115402 Framerate drops to 2-3 if too many items are on the ground MCPE-117139 game lag when dropped items are within render distance MCPE-119665 FPS drops when loaded high resolution texture items in RTX supported versions MCPE-120044 Low FPS with Geforce RTX cards when using HD Texture Pack MCPE-120488 My game lag so hard when i'm near of entities MCPE-121422 Major FPS drops with some dropped items when using Pure BDcraft resource pack MCPE-130050 Massive FPS drops when holding or looking at high resolution textures MCPE-131548 when I use RTX and high resolution texture together,sometimes it will be lag MCPE-131702 Low FPS/crashes with hi-res texture pack (VanillaBDCraft) after Caves and Cliffs update MCPE-139528 Performance Problems 1,17 - beta 1.17.30.22 MCPE-153166 Harvesting food lags gameplay MCPE-156957 Rendering a Custom Texture Lags the Game MCPE-157440 FPS drop when viewing high quality items MCPE-158480 Items with an high Resolution such as 144x144 trigger massive lag and crash when dropped on ground alot, when playing with an RTX Card. MCPE-169588 Large custome spawn egg texture drastically affects performance

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hello 

hope you guys are well

i do have exactly the same problem and the more items on the floor the worse the lag get 

have a similar machine (G9 7700)  Intel(R) Core(TM) i7-10750H CPU with Rtx 2070

i m using vanillaBDcraft and vanillaBDcraft HD UI

thank you for help and may the light be with you 🙂

 

 

GoldenHelmet

Does this still occur if you disable all resource packs except the default (vanilla) global resources?

This ticket has been set to "Awaiting Response." It will automatically reopen when you reply.

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I'm also having this related problem too. I have a PC that runs a I5 9400f with RTX 2060 and 16 GB of RAM, I downloaded a texture pack where the items are high quality. Every time when I joined my world and put the texture pack in, it run smoothly at first until when I grabbed out a random item and put it in six item frame, my FPS drop badly from 165 to 20 FPS and that's nuts considering my PC is able to handle these type of graphics. I asked my brother who has a potato I5 with 8 GB laptop to join me and he did, but the lag didn't affect him and he seem to run pretty smoothly with 60 FPS. I tried it on many devices, including my IPhone I have Minecraft on also, and they all run smooth compared to my PC. I don't know if the cause is the update or rendering of some sort, but it does take up a lot of my memory usage. Reply to me if anyone are having the same issue and we can try to figure it out. 

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I have the same problem. My PC have an i9 9900, RTX2080 ti and 32GB Ram. If i disable the recource pack, i have 165 hz but with the x128 texture pack, the fps drops. the recource pack is the "RealCw by mineduet".

When I test it on my ps4 under the same conditions (same texture, a lot of loot on the ground), the FPS remain stable.

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so for me its not just for dropped items it is when i even go near my house i will provide visuals below with and without the resource pack

https://youtu.be/-gHOviSigjc

also to answer ur question it does not happen on the vanilla resource pack, so its most likely an update broke some high res resource packs.

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Ever since I upgraded to the RTX 3090, this type of item lag is excruciating when there are floating items, items in item frames or large group of armor stands with items on them. I play on a professional server too and some areas are so full of item frames/armor stands for decorations that my game FPS will drop to the single digits. Items themselves are having visual glitches where half the item is rendered. I have tested this in private worlds, with or without texture packs, etc. and the results with FPS may increase but not much. Glad to see I am not the only one. I am releasing my HD texture packs in standard and RTX but making/streaming videos becomes difficult with this issue as well as even playing/building. Am hoping there is a resolve soon. Love the game improvements and advancements otherwise!

You can see some of it during a recent stream on Twitch: https://www.twitch.tv/videos/949656575

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My best friend, who has an RTX 2080, has the same issue as described above. Hoping this gets fixed soon so we can use PureBDCraft. 

 

And yes, this doesn't happen with the default texture. 

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Happens to me too, RTX 2060, Ryzen 5 3600, 4K monitor, 32gb ram, usually 300 fps with vanilla textures, put on PureBDCraft and it drops to like 90-60, with dropped items it goes down to 30, never did this before Render Dragon came out. All of us have RTX cards, so this likely has something to do with it. My CPU and GPU usage are low as well, even with these high res textures.

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I have exactly the same problem. In the last update before the 1.17, the bug seemed be attenuated, but today with the 1.17, it's worst than before..

Has ti happened to you too ?

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Same for me as well, the performance is horrendous. From 200fps on a 2080ti with a 128x texture pack and going down to 10 fps when near any dropped items. 

Mineliver

I have a RTX 2060 and without RTX even enabled it lags way worse on bedrock than java! I thought bedrock was more optimized... I really despise Renderdragon. Things have been only downhill since Renderdragon.

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Copied and pasted from my reddit post to maintain consistency:

 

"EDIT 1, Jun. 14th: While not solved entirely, the issue has been narrowed down almost certainly to high resolution texture packs on certain Windows 10 edition hardware configurations regardless of machine capabilities, anything I've tried at 16x16 works fine on the "buggy" machines, but any higher and frame drops start immediately, if anybody has any other insight aside from what's already in this post, it'd be greatly appreciated.

 

 

Sorry if this is long winded, I'm detailing EVERY step of troubleshooting I've done to prevent redundancy.

 

1.16 ran like a dream (like every prior release of bedrock has on my hardware), I host a private server for 3 (total) on multiple different machines usually for 3-6 months at a time, and haven't had a problem with Bedrock performance on any of my devices... until 1.17 released.

 

To preface, the machines I've tried this on that DO have performance problems after updating to 1.17 include (all w10):

 

My main Rig:

 

  • Ryzen 5 3600x (tried with my new 5800x in the same configuration, same results)

 

  • EVGA GTX 1080

 

  • 16gb DDR4-3200

 

  • 500gb boot SSD w/multiple HDDs

 

My laptop:

 

  • i7-7700hq

 

  • GTX 1050 ti

 

  • 16gb DDR4-2400

 

  • 500gb boot SSD w/multiple HDDs

 

Friend 1s Rig:

 

  • i5-9400

 

  • GTX 1070

 

  • 16gb DDR4-2666

 

  • 500gb boot SSD w/multiple HDDs

 

 

 

 

 

On the other hand, the machines I've tried this on that DO NOT have performance problems after updating to 1.17 include:

 

  • Nintendo Switch

 

  • Nintendo Switch Lite

 

  • Xbox One (Base Model)

 

  • Xbox Series X

 

  • Playstation 5

 

  • One Plus 7 Pro

 

  • Pixel 5a

 

Friend 2s Rig:

 

  • Same as mine, but a 2060Super instead of a 1080, every other part is identical.

 

So, very clearly, machines that shouldn't (and for years haven't ever) had a problem playing on our server are suddenly getting lag spikes (from 120fps+ to 3, just by moving a few blocks or turning the camera, even in chunks with very little entities in them) on 1.17.

 

 

Here's what I've tried for troubleshooting:

 

  • New server files

 

  • fresh OS install on client AND server machines (Windows AND Ubuntu)

 

  • new game installs on ALL clients, even ones that did fine, no change in result

 

  • driver installs, even updating the bios on one of the boards, with no change in result

 

  • copied world, tried removing chests, all mobs including our pets, containers like hoppers, and any entities I could think of that could be causing ANY lag, no change in results

 

  • manually inspected over 240 chunks in our laggy areas for overflowing pending tick data, deleted 500 bytes of pending ticks (not a lot, pending tick data hasn't been a problem for a few updates afaik), no change in results 

 

  • firewall, port forwarding, static IPs, etc, completely redone, no change in result

 

 

Frankly, I'm just exhausted.

I can't figure out why devices entirely capable can't run 1.17, especially considering nothing major was changed in world generation.

 

Anybody experiencing this as well, or that has any idea what could be the cause/solution, I'd appreciate the discussion 🙂)

 

Thanks."

 

Fix this, please, Mojang. It's obviously negatively effecting players enjoyment. Between VR support practically breaking on most headsets and this issue, it's starting to feel like potentially the Renderdragon wasn't ready to be released to the public just yet.

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same range of parts, RTX 2070 etc low as hell framerate, tanking INSANELY if you dare go to harvest even a few stalks of kelp

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I'm having this issue in 1.17.11!
This makes the game genuinely unplayable D:

I've got a pretty solid computer that runs all other games fine. I can even run Minecraft on max settings with no issues until ANY NUMBER OF ITEMS DROP... at which point my fps plummets.

The fps drops happen on lower settings too, and in both singleplayer and multiplayer games/worlds. I've tried reinstalling, updating everything (drivers, java, minecraft, etc.), messed around in NVIDIA control panel for hours, set everything to maximum performance, closed all background applications and so on, but nothing seems to help... Please please please get this fixed!

EDIT: Removing all texture/resource packs seems to help a little bit, but the lag is still noticeable with 3-4 items on the ground.

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I've the exact same issue using Minecraft Bedrock for Windows 10 v1.17.1101.0.

I always use "Vanilla BD Craft" resource pack. When I log in my Realm world, or the corresponding local world I downloaded, as soon as I get close to my house (chicken farm/cow farm/etc... so a lot of dropped eggs on the floor), my fps goes from 95/98 down to 3 or 4... Unplayable!

Removing the texture pack to play with basic textures helps a little bit, I can reach 10 / 15 fps...

CPU is AMD 3800XT

64GB of ram

GTX1070

 

Ps: everything was fine with v1.16 😞

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I would suggest to remove the mention "and RTX card" in this bug's title, since it affects even GTX owner...?!

Cubeir

Affects 1.17.30.24 Beta.

I have to add:

In Previous Betas/releases a fix to this was Disabling Vsync via Options.txt file

This beta has Completely broken that, and frames drop to lower 30s on 2070 Super, 1080p which was far more than 60 in previous betas, in order to fix I Completely disabled Vsync in Nvidia Control panel, and surprisingly performance Rose up to Only Higher 50s but Never hit 60 again, This bug is making it Unplayable with ray tracing.

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I can confirm. I already tried the Vsync fix you are mentioning: disabling it through options.txt or through the NVidia control panel directly, didn't make a difference.

In any world, with any resource pack, as soon as you get close to a location where they are a lot of items (dropped or maybe not), the frame rate falls to 3 o 4 fps. Unplayable.

 

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I've got the same Issue since the 1.17 Update.

My Specs:
CPU: AMD Ryzen 5 2600
GPU: Nvidia GeForce GTX 1660 super
RAM: 16 GB@3000MHz

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The 1st report of this bug is from December 2020. Numerous bugs were filled then closed as duplicate of this one. We're now September 2021, do someone have any information regarding the bug knowledge/handling/forecast or whatsoever? Playing the game with the default texture pack, is becoming frustrating! 😉

Thx, BR,

an impatient guy 😃

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I've just updated to version 1.17.3202.0 available on Microsoft Store.

Tadaaaa! It seems the bug is fixed, using Vanilla BDcraft resource pack, the fps seems back to normal, no more deadly lags! Hurra... I'll deeply test, but this seems fine 🙂

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Any word on the state of this? I tried about a week ago and it was still near unplayable using PureBD Craft. Played for a bit with my family and then when one of us died and exploded into loot, I died shortly after because my frames went from 60-80 down to 2-3 fps when items were on the ground.

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I've just updated to version 1.17.3402.0 available on Microsoft Store.
in the world I used for testing, with a looooot of dropped item on the floor, near my base, near a village, I used to get 8 or 10 fps, unplayable.

Now using

Vanilla BDcraft in 256x

Grunge BDcraft in 256x

 I get at least 55 fps in 1920x1080, most of the time 80fps, so for me performance is back to normal...

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It appears I'm still having issues with Pure BDcraft

Made a new world after update, dropped two stacks of dirt on the ground with no issue, but after dropping about 10 sugar cane and a couple roses I was once more stuttering like crazy. I don't have vanilla and grunge to test, I've been skeptical about picking them up with the current fps issues on some mod packs. If anyone else has the ability to test all three, insight would be dope

 

Tested on a 5800X/3090

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I've just updated to 1.17.34 and I'm still having issues with PureBDcraft.
My FPS got a lot better with the update, I loaded my world and I now have 30-50 FPS instead of 3 FPS. But my FPS are still low for my hardware.
(Ryzen 5 2600/GTX 1660 super)

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Issue still exists on 1.17.4006.0 as of this date, running a RTX 3080/i7-8700K. PureBDcraft and VanillaBDcraft are still effected.

Absolute stutter fest still in a busy area, compared to a locked 60 fps when texture pack is turned off.

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I can confirm that. the problem persists with update 1.17.4006.0. I use pureBDcraft and vanillaBDcraft 256x. when items drops or when digging. it is not playable.
RTX 2070 / Ryzen 2 2600X. when I play without the pack, it is a stable 144 fps.

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I've just re-tested on my rig.

Minecraft v1.17.4101.0

GTX 1070

Vanilla BDcraft in 256x

Game resolution 1920x1080,

render distance 80 blocks,

anti aliasing 16x

 

While digging with lot of particles, or in my farm with lot of dropped eggs, while it was reaching 4 or 5 fps, I'm now back to normal 60 fps, reached 94 fps in over places of my world that are normally filled.

 

So now some peoples are affected while others aren't....?!

 

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Yes sir, it is still happening here.

Here are my settings:

  • Minecraft v.1.7.41

  • RTX 3080

  • VanillaBDcraft 256x

  • 2560x1600

  • render distance 64 blocks

  • AA 8X

In my farm, near my chicken coop with lots of eggs on the ground, I can barely move and get 2 fps.

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After a whole weekend chasing wild geese, I finally discover it's the damn chickens (drops!)

So, I can confirm this still happens on 1.18.2 (Bedrock) PC... 

Ryzen 2700 3.8 Ghz

Nvidia 3070 rtx

16Gb

Render distance (doesn't matter.. it happens on everything and with Ray Tracing on or off.. no difference)

AA (doesn't matter, happens with all settings)

64, 128 and 256 versions of the packs all exhibit the problem... just takes less time to grind to halt the higher the resolution.

In my investigations (before I came across this bug listing) I have tried sooo many combinations of things its laughable; however I can confirm it only seems to affect a number of "HD" resource packs, or at least the impact is only noticeable with them. It may happen with a low res pack, but perhaps it takes too long to matter.

PureBDcraft

VanillaBDCraft

Hattoricraft

Are the main ones used to confirm this.

When using no resource packs, other lower res pack like Wanderlust and all with and without raytacing, everything appears fine. At least, I've played for over 300 hours without the problem.. only switching to other HD packs has caused this.

Which also means I've tried virtually everything else and its not the usual stuff like vsync, GPU enablement etc.. my system and settings are all as correct as they can be and without this problem frame rates are in the hundreds, or around 60-100 with ray tracing.

Its eggs (and other drops)... pick em up and the frame rate shoots back up... let them lay them, and each one further lowers the FPS until the the thing hangs completely. 

Yes.. I timed eggs 🙂

Also, this effect appears to be more pronounced when using a Realms server. (But it happens locally as well)

As I happen to be monitoring at the same time, I can confirm there are NO CPU, GPU, Ram or VRAM bottlenecks... in fact, interestingly the resource utilization goes down with each additional item dropped. 

Now.. hopefully a fix will follow... but in the meantime do I just use a low res pack.... or take it as an added game challenge? lol.

GoldenHelmet

Simon, to clarify, are you saying that eggs cause more lag than other dropped items? If so, could you quantify the difference, e.g. X number (or stacks) of eggs gives the same FPS as X number (or stacks) of cobblestone?

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Apologies, didn't meant to be imprecise by also being somewhat flippant 🙂 It's just amusing to have spent a weekend digging into the bowels of my PC setup, only to be undone by eggs 😉

I can't say for sure that one thing is worse than the other. 

I am as sure as I can be that its just a by-product of drops in general. What made it hard to spot initially is that in the area in question there are various mechanisms for collecting drops such as wheat, so the frame rate would drop and then climb again... but I didn't make the connection.

Since finding it, I've observed this happens when

  • random stuff drops (such as eggs by spawned chickens)

  • wheat drop etc, such as farmers produce.

  • drops from mining / breaking stuff up when ,for instance, my inventory is full and I don't collect them up.

  • and.. as of last night, after a bit more experimentation, I got the same effect when repeatedly placing water and then removing (for solidifying concrete powder) However in this case its impossible to say whether some drops occurred nearby... so treat is as questionable evidence.

  • Naturally, if the game hasn't already frozen and one can move far enough away, the frame rate picks up again. 

Of course none of these are completely isolated tests. 

Eggs were a problem because, all the other thing were in my control (or automatically collected)... but random eggs being dropped were harder to spot.

Yesterday I ran the game for many hours using several different texture packs with no problem (both marketplace and other wise), just to satisfy myself the problem is only with the high res packs 

These were:

Defined PBR

Wanderlust

RealCW

Plus, Vanilla and Natural Texture pack both on their own and alongside NVIDIA PBR Pixel Art.

All of this ran flawlessly. Same world, same location, both on and off Realms server. A pleasingly comfortable capped 80fps with RTX on (12 chunks render distance), and FPS well over 120 without RTX, and 44 chunks distance. This is @ 3440x1440, both windowed and 'full screen' . In all instances the graphics card behaved as expected. ditto the CPU. 

In the error case in question, the slow down happens in lockstep with LOWER resource usage of both GC and Processor.

So, VanillaBD, PureBD and Hattoricraft I know have this problem for what appears to be all types of drops... and the effect is much more pronounced on a Realms server.

Also note. I have checked this out multiple times by completely wiping the game and reinstalling.

One final note I should have mentioned: In the process of diagnosing this, there was also clearly a problem with the default VSync setting in minecraft. It further lowers FPS unnecessarily (and seemingly with no relation to the actual refresh rate of the monitor which is 165 in my case). I have since turned this off and use NVIDIA to perform any FPS capping or other sync. The above problem exists regardless of vsync setting (tested).. but, mentioning for completeness. I understand this vsync issue is already well known.

Hope all that helps.

 

 

 

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I don't know if this helps but...

Out of curiosity I just spent an hour running around on Nintendo Switch using VanillaBDCraft on 32, 64 and 128 settings.

Whilst there is clearly some framerate drops near the area in question, its still very playable (I'm quite suprised) even at 128... and certainly didn't become troublesome.

By contrast, I retried on PC and within the area of where the drops / farming / chickens etc is it is all but unplayable; as before, low CPU and GPU usage but frames rates <20 and falling... however move away about 4 chunks and it literally snaps back into life... move back, immediately grinds to a halt. 

Anyway.. from an hour's random testing.. Switch is fine afaict, and PC is bugged.

HanFox

Someone posted a possible workaround on the BDcraft forum back on 3rd December in regards to the lag issues. I have no idea if this works (no one else has confirmed it, and I don't have a Nvidia GPU to test it with), so I'll post it here for people to try (at your own risk!). If it does work it may give Mojang some technical aspect to explore.

 

Below is the quoted post text:

 

— FIXED!!!!
— At least for the Windows 10 edition that I am playing (From the Windows Store)*** The problem is that the game executable that shows up in Nvidia Control Panel is NOT the executable that the game runs when you launch it, so custom settings are NEVER applied to your game.

— The first step is finding the actual .exe the game uses to run off of on your computer
— 1. Start the game, and then open task manager
— 2. Find the currently running minecraft exe, right click and select open containing folder
— 3. find the minecraft executable inside this folder (should be Minecraft.Windows.exe) and copy its file path location
— 4. Open nvidia control panel and click Add under program settings tab
— 5. Click browse, and then paste the file path you copied into the top input field
— 6. Select the Minecraft.Windows.exe that shows up in this folder

— Now you can get on with editing the settings for the ACTUAL executable that cause the FPS drop. I noticed that minecraft was NOT using my 3080 to actually do 3d rendering for the game, which tells me that the game is bottlenecking the CPU for some stupid reason. In order to offload to the GPU, I changed the following settings;
— 1. Cuda GPUs - All
— 2. ***Low Latency Mode - Ultra (This prevents frame queing on the CPU, which allows the GPU to process them faster)
— 3. OpenGL Rendering GPU - Select your actual graphics card
— 4. Power Management Mode - Prefer max performance
— 5. Preferred Refresh rate - highest available
— 6. Virtual Reality pre-rendered frames - 1

— I went from 5-15 fps inside my house, to over 240 fps instantly. Zero lag spikes, and zero fps drops. Cheers, and I hope this works for you.

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Thanks, I will double check, but I'm sure the game is responding to Nvidia panel changes. 

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Sorry Han Prower, I tested those Nvidia control panel settings, and the issue still exists. Thanks for the thought however.

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Just wanna throw my two cents in and say I tried the above fix on PureBDCraft  (This pack worked fine on my 1070 Ti a couple years back, but after moving to a 3090 the frame drops became absurd, happened after 1.17) The fix did NOT improve my frame rates. Its been a huge bummer because I can't bring myself to like any texture pack as much as this one, but after so much as 20 pieces of wheat on the ground I'm getting a whopping 7 FPS.  I made a small video to show what the drops look like.
https://youtu.be/jz0JpYwfYf4
As you can see, any time you get within about the 64 block radius of the wheat the game slows to a crawl. I tested this on PureBDCraft, VanillaBDCraft, and Quadral by leaving and re-entering with the items left on the ground, the first two had the same issue, whereas testing on Quadral had zero frame drops.

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yeah this bug is sad considering I can get a higher framerate on my 5 year old iPad than a raytracing capable computer with the same resource pack😢

pls fix🙏

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100% WORKING FIX TESTED ON Ryzen 7 3800x and RTX 2060(See Edit 6 For Fix).

 

I'm glad I found other people with this issue. Not glad that its been in the game for so long. The above fix did not work. I have a Ryzen 7 3800x and RTX 2060. I only have this big FPS drop with high resolution items. Just holding something that is 512x512 I go from 200+ down to 20FPS, but my friend with a laptop(4600h and GTX 1650) can run a smooth 60FPS just fine. This seems to be an RTX GPU problem. 

 

Edit: I went to Minecraft version 1.16.40.2 and I dropped about 20 high resolution items and my FPS went from 1100 to 1000. If I try to do this on the newer versions, after about 2 items, I'll be at 20FPS. I can't even hold an item thats 512x512 without dropping 1000 frames.

 

Edit 2: I say this is an RTX GPU problem because I have 5 friends(their PC's range from low to high end) on my realm that run my high resolution texture pack fine, but me and another friend(also using and RTX card) can barely play without losing a ton of FPS at our bases.

 

Edit 3: This glitch isn't just with high resolution textures packs. It affects my whole performance even if its just vanilla Minecraft. If I place enough chests, hoppers, mobs, or drop items, I lose a ton of performance and my friends without RTX cards will still be at great FPS. In short, if I keep expanding my bases and adding more items, entities and chests, my game will eventually be unplayable. I get about 50 FPS at my base(which is almost normal for most games), but if I unload my base or go far away ill jump right back up to just below 144 FPS. I don't even hit 144 because of how bad the performance is. My friend with an all-in-one pc gets a solid 60+ FPS at my base... This performance issue started happening after the release of render dragon in 1.16.200

 

Edit 4: Here is a video of the issue. I am using high resolution swords and mostly vanilla textures(even if I was playing complete vanilla, I would still get the same result). https://www.youtube.com/watch?v=P85sSKaA3MU

 

Edit 5: I noticed that when I switch between 1.16.100.4(Not Renderdragon) and 1.16.201.2(Renderdragon) my Directx changes. The Renderdragon version uses Dx12 the other uses Dx11. It is possible that if you could force Minecraft Bedrock to use Dx11 that you would get better FPS, but I have tried many ways to change Directx version and none have worked.

 

Edit 6: FIX!!! (THIS FIX WILL COMPLETELY DISABLE RAY TRACING FOR MINECRAFT AND POSSIBLY NEWER GAMES RELEASED AFTER 442.74. I HAVE NOT TESTED ANY OTHER GAMES).

1. Uninstall current Nvidia Drivers(you can do this by going to Device Manager, click Display adapters and uninstall the one that says your GPU. look up a video on how to uninstall/install Nvidia drivers if you do not know what you're doing)!!!!!!!!

 

2. Install older Nvidia drivers to 442.74(I have not tested any other versions. there is a link to this driver version in the Youtube link below). Once you install this version, you can check to make sure its actually installed by opening GeForce Experience and click the "Driver" tab.

 

3. Launch MC and you should be able to run high resolution texture packs

 

I know this isn't the best fix, but it works(for me at least) and I haven't come across any issues yet.

 

This video shows my performance is perfect compared to the other video.

https://www.youtube.com/watch?v=QVmtpLPj6oc

 

Edit 7: This will be my last edit unless I come across a better working fix. MOJANG, a quick fix for poor performance with RTX and GTX 10 Series cards would be to add a setting/option to disable Ray Tracing completely... I couldn't figure out why GTX 10 Series cards(I think it's only the 1070 and up that is affected) also had this issue because they aren't RTX cards, but apparently they have some Ray Tracing capable features that were enabled as of early to mid 2019. Which is why they also get poor performance in vanilla Minecraft and with an even bigger impact with high resolution items. Minecraft is one of my favorite games and the fact that I have an high end PC and get about 40FPS at my base is unacceptable... From what I and many others have noticed, Render Dragon only decreases performance and most people aren't using Ray Tracing so having an option to disable it would fix the performance with higher end PC's.

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This is definitely not an RTX card issue. I've been having this issue on my GTX 1080 and Vanilla BDCraft texture pack. The FPS drop scales with texture resolution - at 64 is barely noticeable, but from 256 upwards the FPS tank below 30.

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I don't know if THIS issue is, but there certainly is an RTX card problem.

I have different PCs and know multiple people with both GTX and RTX cards.
Playing on the same server (in the same area) with the same texture packs (even with default texture) all PCs with RTX cards experience severe fps drops while none of the PCs with GTX cards has any problems.

For me, this bug appeared around 1,5 years ago with the introduction of render dragon. To be honest, I find it embarrassing that such an issue can persist for this long without a fix, especially as it hits people with highest end systems. Me, my wive and multiple of our friends stopped playing on our many years old world as we can hardly move around near our bases without getting dizzy from the below 15 fps...

Edit: As I posted in other threads (see e.g. https://bugs.mojang.com/browse/MCPE-137537), for me the fps drop mainly with multiple items on the ground, or many other entities loaded (dropped items, filled item frames, armor stands, mobs).

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@PleaseFixThis I can't justify rolling back to an ancient Nvidia driver for one game. If you only play Minecraft, then sure, but I use my 3080 for a lot more than that XD

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@Daniel yeah I know it isn't the best fix, but it works with all the games I've tried so far. Sea of Thieves, Black Ops 3, and GTA5. I don't think it will have much affect on most of the games people play. It might be worth a shot. Your temps will also drop a couple degrees and performance only varies by a couple FPS

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@PleaseFixThis I'm not saying old drivers won't run any other games, I'm saying I need all the new features and compatibility boosts the newest drivers offer for the most recent games. The fix is just not worth it for one game's sake for me.

All the games you listed were released before that driver was. 442.74 was released on March 19, 2020, so it is quite out of date for game released since then

GoldenHelmet

Please keep comments here focused on adding new information about the bug. Discussion beyond that scope should be taken somewhere else.

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I think I know why this is happening. This is happening due to the  high resolution resource pack you are using. I used a 1024x resource pack, that that affected my FPS when I held an item.

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https://youtu.be/EMMUTib9n3Y

 

Made a short Video...

a few Item-Frames + Texture Pack (128x) =  20fps

i9 9900, RTX 3090, 32GB Ram

 

on PS4 with the same TexturePack (i know just 30fps but..) no laggs...

sure i can deactivate the TexturePack but i´ve payed for and the pc is strong enough. and microsoft finally has to work on their oh so great bedrock version..

Mineliver

I have this same exact problem with my RTX 3060!!! (I am using no texture pack, ray tracing is off) When things are on the ground, my frames go from 200fps to 10-90fps. My friend has a worse computer than me and gets wayyyyyyyyy higher fps. My fps is overall way worse with my RTX 3060 than when I had the low end Vega 3 which makes zero since.

SmartAngel

i7-10700, RTX 3070 Ti, 32GB RAM

While digging chunks with ray-tracing on, approximately 100 dropped items make frames decrease from 140 fps to 80 fps.

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I have had this problem on my RTX2080ti, I still have this problem on my RTX3090 where it can go as low as 10-20 frames.

If I swap out to a GTX1080, the problem goes away and I never ever drop below 100 frames, ever. 

Something is VERY wrong with how Minecraft deals with RTX cards and high resolution texture packs.

Please fix this so that we can use the texture packs we paid for, in the game we paid for, on the cards we paid for.

Mineliver

 I get FPS drop without texture packs even, on my rtx3060. I do agree that it becomes a lot worse with a texture pack though. 

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@[MOD] GoldenHelmet:
On your comment: "Please keep comments here focused on adding new information about the bug. Discussion beyond that scope should be taken somewhere else."

Just so you know, due to the lack of communication here, this issue is being discussed at other places (e.g. within multiple reddit threads and in comments of youtube videos). At those places paying customers are desperately trying to fix this issue themselves, without any help from the developers.

How much more information do the developers need? This thread was started almost 2 years ago! How has this serious problem not been fixed yet? Why is there no information or any kind of comment from the mods or the developers that the issue is at least looked at? It would also help if you or some developer could comment on what information we should provide or what kind of additional tests we should to, to help fixing your software.

To be honest, I find it exceptionally frustrating that there is little to none communication from the developers on this issue.

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This bug seems to be connected to MCPE-161517

seems to be an issue with D3D12 as when tested with D3D11 the bug disappears providing expected framerates

a temporary solution and quality of life feature would be to add a toggle in the settings to allow users to swap between D3D11 and D3D12

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"Won't fix"

Ridiculous and shameful.

HavingFunTimes

It's a shame this won't get fixed but luckily there's a workaround listed in MCPE-161517 which completely fixes this bug and many other performance issues for RTX GPUs!

In short, use "Nvidia Profile Inspector" to disable DXR Ray Tracing for the Minecraft profile and the performance will be back to the levels of a non-RTX GPU while using a high-resolution resource pack. If you ever want to use the Ray Tracing feature, just re-enable it!

Very odd that Mojang won't fix this when the fix is as simple as fully disabling RTX when you've got RTX off. Maybe it's an issue with Nvidia's drivers?

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"Won't fix"   This is a game ruining bug.   How are decisions like this made?

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Well, if you won’t fix it, who do I contact about getting a refund for all the packs I purchased through your store. This is a known (to you) bug that makes the texture pack products unusable (due to extremely poor performance) on RTX hardware, yet you continue to offer them for sale on your store with no notification of the defect. This needs to be made right, one way or the other.

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There's no way this isn't going to be fixed. The fact that integrated graphics can play Minecraft better than an RTX 3090 is outrageous. I might as well downgrade my RTX 2060 to a 1660 Ti since RTX is always enabled on RTX cards... What is the issue with adding an option to disable D3D12 RTX? It does not need to be enabled all the time if its only needed for ray tracing texture packs.

I made a brand new world about a week ago and I have about 20 chests and hoppers around my base and I get ~60FPS. My friend with a GTX 1650(Laptop) gets 144FPS constantly anywhere in the world.... My totems are 128x128. If I throw down just 8 of them, I drop to ~25FPS while all my friends WITHOUT RTX GPUs are at the same constant, above 100FPS.

How can you allow RTX GPUs to perform worse than integrated graphics?

[media]
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It seems like setting the status to won't Fix is inaccurate as the status would be more accurately described as a duplicate of MCPE-161517. Which is a fairly detailed description of the issue that is causing this listed issue. It also includes a temporary fix while we wait for the developers to hopefully fix it. I would suggest anyone who followed this issue to go follow MCPE-161517 as that issue is still tagged as unresolved.

[Mojang] Mega_Spud (Jay)

Reopening for review. While we understand the frustration around certain game features or mechanics not working as you would prefer, please remember that there is not always a simple fix that will resolve the issue.

Please remember that this is a bug tracker and not a forum for discussion or feedback. Please keep any comments limited to NEW, relevant information about the bug only, and add a vote if you would like to show your interest in this issue. Off-topic comments and chatter may be removed to avoid clutter, enabling us to focus on the information relevant to the bug. Thank you for your patience and understanding.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

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Very good news to see this re-opened.

And whilst I think everyone understands some things are not simple to fix ( i.e.  you mean they are expensive to fix), just closing defects without explanation is not best practice and causes a reaction. Whilst I agree this shouldn't be a discussion forum, that does not mean you cannot be more transparent.

 

In the spirit of new information, I originally reported this under a different bug report.

At that time the card in question was a 3070 rtx.. I have now switched to a 4090 rtx, and the same problem persists with those texture packs.. maybe that's useful insight? After all, that's the flagship card on the market right now; if that can't cope, you must have a fairly serious underlying problem.

 

Hope the helps.

 

Good luck.

 

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Can't you "just" do something like disabling ray tracing effects on dropped items in all scenarios ?

I mean, this issue affects both RTX and non-RTX packs, while you could fix this by just making sure ray tracing is correctly disabled when using a non-RTX resource pack, it won't fix FPS drop for people who play with a RTX resource pack.

HavingFunTimes

Fixed for me in 1.19.80.22 Preview!

In fact, I no longer get an FPS drop while holding a 512x item even with RTX enabled! However, the high-res textures display incorrectly with RTX on.

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(Unassigned)

501622

Confirmed

Windows

1.17.30.22 Beta, 1.17.11 Hotfix, 1.16.210.58 Beta, 1.16.200, 1.16.201 Hotfix, ..., 1.18.12 Hotfix, 1.18.30, 1.19.0, 1.19.2 Hotfix, 1.19.73

1.19.80.21 Preview, 1.19.80

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