Vanilla end rod particles render wrongly if the particles was occluded by other blend material things like water, slime outer, glass.
My screenshots are referring to the End Rod's particles are always fully visible even behind transparent objects, but not only the end rod particles but all particles using "particle_blend" material, including custom particles by resource pack. (opaque particles use "particle_alpha" material generally which have no bug)
The same problem occurs for all particles using "particle_blend" material.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Are you referring to how the End Rod's particles are always fully visible even behind transparent objects?
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The question does make sense. Probably related to the renderer. In the Windows client, it's not the same as the Android client, I mean the renderer. These two clients do not have a common renderer, which results in the content rendered by the two clients is different, and I mean the rendering method.
Can confirm, affects 1.20.62.
Steps to reproduce:
Place some cherry leaves and an end rod behind slime blocks.
Compare the particles.
Observed results:
The cherry leaves, which use a particle_alpha material, will "blend" behind the slime block, whilst the end rod which uses the "particle_blend" material won't.
Expected results:
Particles using the particle_blend material should "blend" in behind transparent blocks that allow blending.
Please explain what you mean by "render wrongly." I do not see what is wrong in the screenshots.