Some plants in the distance will be rendered brighter
Plants related to the bug: grass, fern, tall grass and large fern.
Reason:
After texture update, TGA images below were updated:
1.fern.tga
2.double_plant_fern_bottom.tga
3.double_plant_fern_top.tga
4.tallgrass.tga
5.double_plant_grass_bottom.tga
6.double_plant_grass_top.tga
However, there is a bug in there new TGA files: The transparent part of the images is white, which causes this bug when the images were blured in the distance rendering.
In the classic textures TGA files before texture update, the transparent part of the images is grey, just like the opaque area color.
Bedrock Edition textures updated in 1.10.0. I compared the files in MCBE 1.9 with now. The classic texture is from MCBE 1,9, developer set the grass block top texture as background of grass/fern/tall grass/large fern TGA images, this is for resolve the problem. However when developer make the new vanilla TGA files, they forgot this and make the TGA background white, then if in the distance, the texture will be blurred by shaders, then the brighter background will make the plants brighter, witch caused the bug. Do not use the spyglass to watch them because the textures would not be blurred in the case.
To fix the bug, we must update the 6 TGA files, I have fixed this by myself and I put the ZIP file in attachment.
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I cannot reproduce this in the current version. As I move away from grass and double tallgrass they remain the same color until they disappear.
What texture update are you talking about? If you mean the "Texture Update Beta" pack from the Marketplace, that is an outdated, beta version of the current textures. It is not a continuously updated preview of new textures.

I cannot reproduce this in the current version. As I move away from grass and double tallgrass they remain the same color until they disappear.
What texture update are you talking about? If you mean the "Texture Update Beta" pack from the Marketplace, that is an outdated, beta version of the current textures. It is not a continuously updated preview of new textures.

Bedrock Edition textures updated in 1.10.0. I compared the files in MCBE 1.9 with now. The classic texture is from MCBE 1,9, developer set the grass block top texture as background of grass/fern/tall grass/large fern TGA images, this is for resolve the problem. However when developer make the new vanilla TGA files, they forgot this and make the TGA background white, then if in the distance, the texture will be blurred by shaders, then the brighter background will make the plants brighter, witch caused the bug. Do not use the spyglass to watch them because the textures would not be blurred in the case.

The new Minecraft uses distance to adjust them. Telescopes can't find this bug, but this bug still happen in remote rendering

Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MCPE-169834, as that ticket contains more detailed information and/or has already been triaged by Mojang.
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Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MCPE-169834, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.

Not texture update beta package

Not texture update beta package

But I was wondering if this could be solved without setting the background of the TGA image to the top texture of the grass block

But I was wondering if this could be solved without setting the background of the TGA image to the top texture of the grass block