mojira.dev

luojin573281

Assigned

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Reported

MCPE-184487 The Bedrock version of the oxygen bar was suddenly updated one day with a "shrunken bubble" Works As Intended MCPE-184467 All chests are in the wrong form of items Duplicate MCPE-184466 Monster spawner,Trials spawner,vault item form rendering bug Duplicate MCPE-184465 Many items have the wrong lighting Duplicate MCPE-184463 The old colors are still used in the form of the bed items Duplicate MCPE-184433 When observing the sky, the change in color is not centered on the sun Duplicate MCPE-184430 The peony flower looks wrong Duplicate MCPE-184429 The backpack tab material needs to be updated Duplicate MCPE-184428 All surfaces of glowing blocks have the same brightness Duplicate MCPE-184427 After the village is generated, the crops are in a mature state Invalid MCPE-183826 The noses of the villagers are massive,and the crops in the village fields are in a mature state after being generated Invalid MCPE-183712 Heavy core size parity Duplicate MCPE-183363 Bedrock Edition the end not have Java Edition“Battle Fog”(Java Parity) Duplicate MCPE-183220 Parity:Bedrock Edition ends do not have "Battle Fog" Invalid MCPE-183170 The Ender Dragon can destroy the torches on the exit portal Confirmed MCPE-183166 Category tabs sometimes appear as solid color instead of their icons. Awaiting Response MCPE-183165 Standing on ice to switch perspectives, rendering errors Duplicate MCPE-183118 Water lilies don't look good at a distance Duplicate MCPE-183115 The grass will glow visually when it is far away Duplicate

Comments

This is just a bug, developers can take a look at the experience bar in Pocket Edition 0.14.3 and it is perfect. The current Horse Jump Bar is also perfect

It is still present in the latest beta and official version

What did the developer do to make this prompt go away?

A player who does not use a crosshair to aim

It can tap its finger elsewhere on the screen without seeing the player

This is even worse if you don't have your head in sync with the camera

If you can make your head look like it's not in sync with the camera, others can see that your head is in sync with the camera, and that's fine

@kejuGorenk,It's not what you mean at all

It's right to sync your head with the camera,
Otherwise, you'll be treated by players who don't aim with the crosshair doing the following
"I don't seem to see you, but I can knock you over"

Inside the crosshair is the inverse of the ambient color

Creatures that spawn in a village are floating and then motionless, as if they first appeared in the world, unlike the Java version of the village that seems to have been running for a long time

Never work as intended. It hampers texture development work. Cumbersome and bad! If you've looked at its composition, will know that the developers misunderstood the XP bar

It's not parity, as it used to be correct in 0.14.3
Is 0.15.1 also correct? I forgot

horse's jumping bar is right

Good, reopened

1.21.2 Patch exists

I'm sure it came to the first version of Bedrock Edition

1.21.2 exists, this problem is so serious that I often can't even see those white borders. experience bar texture is also wrong, you can take a look at the Pocket Edition 0.14.3.The current xp bar is suspected to be composed of three pictures. It's weird. Many resource pack developers will change the display code of the xp bar when designing the experience bar material, in order to port the java version of the material or make something more beautiful.
Can someone give a xp bar texture error report  ?

Some of the things in Bedrock Edition, while not Parity, are actually missing Minecraft features

Whether or not to include a piece of content in Java Edition in Bedrock Edition

Achievable
Compatible with play
performance

If you can achieve the above points, you can't say that is Java parity.The developer can't say it's not parity

This is Minecraft content that Bedrock Edition is missing
That's how I see it

 

I think there should be two types of parity

About the interpretation of a feature in Java Edition:
1. Bedrock Edition has another interpretation of this feature, which is different from the Java Edition but is playable and players are satisfied
2. Bedrock Edition doesn't have this feature or doesn't do it well

About the interpretation of a feature in bedrock Edition:
1. Java Edition has another interpretation of this feature, which is different from the interpretation of Bedrock Edition but is playable and players are satisfied
2. Java Edition does not have this feature or does not do it well

1 is up to the community and developers
2 must be fixed

 

 

The parity that does not meet the parity check, I really hope it can be fixed, and the game will be much better

But I was wondering if this could be solved without setting the background of the TGA image to the top texture of the grass block