bug:
[media]no bug:
[media]The Java Edition developers made the player look at the peony flower in any direction, and they would always see that one of the surfaces was flipped horizontally,This report is in addition to MCPE-40646 detailing the bug
Steps to Reproduce:
In Bedrock Edition (as a counterexample), Java Edition (as a positive example). Make a simulation model for each one,This bug shouldn't be treated as parity, and that's where Bedrock Edition does the foliage rendering wrong,Most of the wrong blocks are rendered in a cross shape, and tall grass is used here to illustrate this bug
Standing on the red, orange, yellow, and green blocks, looking at the tall grass,Try it in Bedrock Edition and Java Edition, respectively
bedrock:
[media][media][media][media]java:
[media][media][media][media]Observed Results:
Bedrock Edition looks different when looking at tall grass from block to block
Expected Results:
The correct rendering (like Java) looks the same, but it's definitely not parity, because Bedrock Edition is just wrong
Simulation model:
[media]Linked issues
Attachments
Comments


Duplicate of MCPE-40646

MCPE-40646 doesn't accurately describe this bug, my trace is still informative

MCPE-40646 doesn't accurately describe this bug, my trace is still informative

Are you sure? Because your screenshot attached to the report is very similar to the issue described in MCPE-40646, unless i'm misunderstanding it, you might want to give a reproduce step then

Everything rendered in a cross shape except Pointed Dripstone,pitcher plant,Glowing berries wrong, including flowers, shrubs, and so on

Everything rendered in a cross shape except Pointed Dripstone,pitcher plant,Glowing berries wrong, including flowers, shrubs, and so on

The Bedrock version of the torch flower is also wrong, which can be considered parity

The Bedrock version of the torch flower is also wrong, which can be considered parity

So what you're saying is that every Cross model when looked at specific directions is mirrored right? Because if yes then this report is indeed a duplicate of MCPE-40646

The correct rendering method is to be mirrored in all directions

The correct rendering method is to be mirrored in all directions

The flame rendering of the campfire is also wrong

The flame rendering of the campfire is also wrong

i understand, i'm just saying that the issue you describe in here is exactly what MCPE-40646 is for
Thank you for your report!
We're tracking this issue in MCPE-40646, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-40646, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki