Switching a mob's scale component multiple times eventually causes the game to crash.
Steps to Reproduce:
Install the included Scalecrash Add-on. It runs an event timer on a custom mob that picks a random component group which uses one of three scaling values for the mob.
Create a new Creative world with the Add-on activated, or use the included world which already has the Scalecrash Add-on activated.
Spawn the Scalecrash mob in the world using a command or an egg.
After a few minutes, both the stable and preview versions of Minecraft Bedrock will crash.
Expected Results:
No crashing, no matter how many times a mob's scale changes.
Observed Results:
Anywhere from less than a minute to several minutes the game will crash and return to the Desktop.
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RE: The missing add-on in the example world. Yes, it is likely it was in the dev folders. No worries!
Confirmed and updated summary to reflect the crash trigger more exactly. The game crashes only when the mob tries to increases its scale in a position where the larger collision box would overlap a block.
I am deleting the world that was attached because it does not contain the addon, so it isn't more useful than a new world. (Perhaps the addon was in the development folders?)