mojira.dev
MCPE-17338

Racing Condition (of pistons) sometimes does not work

The piston racing condition is basically when powering two piston in a row facing in the same direction(like placing a piston facing in any direction and place another piston facing the same direction while the bottom part of the piston is stick with the piston head of the first piston you have placed). When you power these two pistons at the exact timing, the piston at the front (a.k.a. the latest piston you have placed) should always power. However, at sometimes, the back piston (a.k.a. the first piston you have placed) may power instead of the front piston, causing the racing condition not working.

Comments 3

Thank you for your report!
However, this issue has been closed as Working as Intended.

Piston timing is slightly different in MCPE, see the developers comment here for further explantion.

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No. Racing condition is powering piston at the front of a piston always, you can check what is it in youtube. If it is still kept as intended, a lot of redstone compoments will be broken. Please do not make it as an exclusive feature. Thanks

This feature is good, but also bad. You will not know what are the difficulties if you are not a redstoner. Let me give you an example that have mentioned in one of my reported bugs.Like a vertically down double piston extender. Usually, the bottom redstone powering the bottom piston are always redirected as we want it to instant retract. However, thanks to this update(and the update of piston redirecting redstone), you need to have a 1 tick delay and power the top piston instantly, when retraction, it needs a 4 tick delay, causing the whole double piston extender slowing down AT LEAST 1 tick(due to locational problems, sometimes you need 2 tick delay instead of 1 tick to retract the final block). Only this cause a big problem, how about even complicated piston doors?

Matthew Yuen

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0.15.9, 0.15.10

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