mojira.dev

Odus20032222336

Assigned

No issues.

Reported

MCPE-40524 Sticky Pistons do not retract blocks when interfered by other pistons Duplicate MCPE-28749 Redstone torch burnouts suddenly re-burnouts randomly Fixed MCPE-28719 Clone command does not clone things correctly in position Cannot Reproduce MCPE-28717 Dropper works randomly Cannot Reproduce MCPE-21642 Unable to move in flat world while breaking the world more than once(in some rare cases) Invalid MCPE-21640 Lily pads can be passed through when rising in water Works As Intended MCPE-20372 Multiple buckets disappear when putting into the furnace fuel slot while the furnace is smelting wet sponge Fixed MCPE-20228 Pistons do NOT redirect redstone although the texture show that the piston redirects redstone and powering the piston Duplicate MCPE-20227 Observers redirect redstone although the texture does not show this situation Duplicate

Comments

+Specialistol yes, absolutely.

+Specialistol not really 'Wrong side', instead, piston just did absolutely nothing to the redstone dust line, but just making the texture look like that piston redirects redstone and also powering the piston, but whatever. Thanks for your reminder.

If it is worked as intended, feel free to tell me so I know that this is not a bug and I can learn something! 🙂

Basically I power a flying machine and after a while, I stopped it and this happened.

Reloading the world also fix the bug. Or, just simply break the corresponding redstone compoment and replace it back.

Also it only affects specific pistons and every time the bug happens, it will apply on the specific pistons ONLY. Kind of weird.

The mob will still go to the direction where you are walking, but you can still walk through them. Sounds a bit complicated ...

This feature is good, but also bad. You will not know what are the difficulties if you are not a redstoner. Let me give you an example that have mentioned in one of my reported bugs.Like a vertically down double piston extender. Usually, the bottom redstone powering the bottom piston are always redirected as we want it to instant retract. However, thanks to this update(and the update of piston redirecting redstone), you need to have a 1 tick delay and power the top piston instantly, when retraction, it needs a 4 tick delay, causing the whole double piston extender slowing down AT LEAST 1 tick(due to locational problems, sometimes you need 2 tick delay instead of 1 tick to retract the final block). Only this cause a big problem, how about even complicated piston doors?

+wakafu mafuyuu this feature is good, but also bad. You will not know what are the difficulties if you are not a redstoner. Let me give you an example like a vertically down double piston extender. Usually, the bottom redstone powering the bottom piston are always redirected as we want it to instant retract. However, thanks to this update(and the update of no racing condition), you need to have a 1 tick delay and power the top piston instantly, when retraction, it needs a 4 tick delay, causing the whole double piston extender slowing down AT LEAST 1 tick(due to locational problems, sometimes you need 2 tick delay instead of 1 tick to retract the final block). Only this cause a big problem, how about even complicated piston doors?

Btw, those are all my redstone testing worlds! Pls just fix this

Just want to say that observers do detect piston heads (extension part of the piston) and gives a redstone signal.

Just a few things to add is that the things you have build in the world may not save. I do not know if that is a bug but it only happens only when this bug happens.

Yes but if this is kept as intended, a lot of redstone compoments will be broken forever. Please remove this feature as I am an advanced redstoner in MCPE. Thx.

No. Racing condition is powering piston at the front of a piston always, you can check what is it in youtube. If it is still kept as intended, a lot of redstone compoments will be broken. Please do not make it as an exclusive feature. Thanks