I play a single player world on a Nintendo Switch. When my game was heavily affected by MCPE-164765, I created a safety copy each time I launched the game and continued playing on the copy. This (as intended) added a prefix "Copy of " to the worldname.
After a while I wanted to clean up my world name. Now, however, each time I want to edit the world name the game crashes immediately.
It would appear that:
You cannot manually enter a world name that is too long, this works correctly as intended
Creating a copy of a world, does not take this character limit into account and keeps adding the prefix characters waaaaay past the manual limit.
The world name edit field can not hold enough characters to contain a worldname which has become too long which causes a game crash when too much data is loaded into the field (buffer overflow?)
Personal:
To save space on my switch, I deleted older safety copies ... but now I have no copies left with a name which is short enough to edit.
This is the only world I've been playing for a few years, please add an automatic trim on the world name length (perhaps during a copy?).
I'm currently afraid to continue to play on this world as I might or might not hit some other limit which could permanently corrupt my world.
Linked issues
relates to 2
Attachments
Comments 4
similar to MCPE-164293
both are the same in that they crash with too many texts
Hi,
(I had to create a new account because Jira didn’t even recognise e-mail address anymore … but I created the original ticket)
I just tested this and yes, the problem persists.
See first attached image showing my world,
[media]second attached image showing the error message (in Dutch) after which the Switch returns me to the game selection menu with Minecraft no longer running
[media]and third image showing the Minecraft version in the corner.
[media]
Reopened to investigate separately to MCPE-152092.