I enabled the deferred render feature on mediatek Dimensity 1100 and found a force close bug
Repro steps from MCPE-174069 :
Deferred Technical Preview causes a crash on Android devices using Mali GPUs.
Steps to reproduce:
1. Launch the game (Minecraft Beta 1.20.30.20)
2. Create a new world
3. Select "Render Dragon Features for Creators"
4. Select any resource pack that uses PBR
5. Press the button to create a new world
6. Enter settings after world creation
5. Select "Deferred Technical Preview" in the Video tab
6. Your game has crashed
Used for test: POCO M5 4/64 (Mali G-57)
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The force close issue is also seen in PowerVR gpu's

On the Huawei HiSilicon Kirin 980 the same closed forcing of the game also happened

Failed to load at least one resource pack or behavior. This message appears in the game chat every time I enter the world with some texture pack, to test the graphics

This bug mainly features on Mali GPUs.

This also happens on windows 11 as well, i have tried it on my gaming PC with an AMD rx-1660 gpu, and an core i7 cpu processor and 16 gb of ram (the PC is less than a year old btw) and on that PC the deferred technical preview runs fine most of the time but then it just randomly crashes, even on the lowest settings, so I do not think the issue is caused by the hardware, I’m pretty sure that this will happen on almost any device that tries to run the deferred technical preview.

and me with media tek helio G85

This also happens on my windows 11 PC with a RTX 3050

Yes, I also have the same problem

Hi all and thanks for mentioning this crash. Please keep in mind that the minimum system requirements for using this experimental feature haven't been set yet.
See: https://www.minecraft.net/en-us/creator/article/new-render-dragon-features-creators
We haven’t set minimum requirements on PC or Android yet, so your mileage may vary depending on how beefy your machine is. We’ll be working to improve performance over time and learn what minimum requirements may be needed to run these features.

This also happens on my phone even though it runs with renderdragon 712

Incorrect details are specified, which is why this report is not visible in the search. However, I confirm Mali G-57, POCO M5.
Edited: please add correct summary and details, steps to reproduce as required by this platform so that users don't create duplicates.

This also happens on my S21 with a exynos 2100 (Mali-G78)

on a TUF laptop with a 30 series GPU and 16 gigs of ram. game crashes if I even attempt to load a world with a compatible resource pack and experimental turned on. Even the marketplace ray tracing worlds seem to crash on load despite the experimental not being enabled on those. I checked task manager and it's not putting a very heavy load on my computer.
Attempting to add the resource packs as a global resource also crashes the game.

Aperantly this crash happens because of a render issue do also because people don't hold them to the specs

This problem exists even on some powerful devices and I know minecraft for android is not optimized enough and not only for Android, even on some PC devices, deferred technical preview fails because it is not fully optimized, which needs to be addressed.

Minecraft should be fixed in terms of graphical and stability bugs because it will be much better

I have the same problem, my phone is a Samsung galaxy a31

Actual for 1.20.30.21 and 1.20.30.22

Actual for 1.20.30.23

For me it is Mali-G72 but it just crashes

I really like this new feature, can't wait for it

in fact it seems that it doesn't work for all devices and it's not very optimized and this graphic should be released like its normal graphics without restrictions, it's not just a question of power, because it works on mobile. cell phones can work, but if they are strong, they work better, but this is a feature that is not well studied and optimized, and if you have noticed, we even use a simpler and fake shader. , still has a bug. this shows that minecraft is very poor in shader and developers can optimize it with unreal engine 4 game maker, unreal engine 4 has many features and professional , actually i wonder ,
Most likely, Minecraft can be improved in terms of rendering and compatibility with devices.

The game closes when I activate the deferred system, due to the GPU Mali-G76 MP10 and also all devices with the GPU mali

Actual for 1.20.30.24. Along with this, there is a sharp drop in RAM and the device reboots. This was not the case before.

Same with Mali G-52 (I'm using a Redmi Note 8 2021)

In update 1.20.30.24 and other updates, it just crashes

Minecraft is too weak for shader, please improve it

the mostly Adreno phones worked , but in Mali it crashes

It is claimed that the crash bug for Mali has been fixed in version 1.20.40.22. I will go and test it.
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